public override void RefreshProperties(SolidMechanicsModel model) { solidMechanicsModel.Model.Shape.Points.Clear(); solidMechanicsModel.Model.PointConditions.Clear(); foreach (Point point in model.Model.Shape.Points) { solidMechanicsModel.Model.Shape.Points.Add(point); solidMechanicsModel.Model.PointConditions.Add(point, model.Model.PointConditions[point]); } SetPointConditions(solidMechanicsModel); CurrentPoint = Points[0]; }
public override void RefreshProperties(SolidMechanicsModel model) { solidMechanicsModel.Model.Shape.Points.Clear(); solidMechanicsModel.Model.PointConditions.Clear(); foreach (Point point in model.Model.Shape.Points) { solidMechanicsModel.Model.Shape.Points.Add(point); solidMechanicsModel.Model.PointConditions.Add(point, model.Model.PointConditions[point]); } SetPointConditions(solidMechanicsModel); CurrentPoint = Points[0]; }