static bool IsWarpChapterFE8(uint chapterID)
        {
            PatchUtil.mnc2_fix_enum use_mnc2 = PatchUtil.SearchSkipWorldMapPatch();
            if (use_mnc2 == PatchUtil.mnc2_fix_enum.NO)
            {
                if (MapLoadFunctionForm.IsEnterChapterAlways(chapterID))
                {
                    return(true);
                }
            }

            return(true);
        }
        public static void CHEAT_WARP_FE8(EmulatorMemoryForm form, uint warp_chapter, uint edtion, uint worldmap_node)
        {
            Debug.Assert(Program.ROM.RomInfo.version() == 8);

            uint work_address = Program.ROM.RomInfo.workmemory_last_string_address() - 0x70; //テキストバッファの一番下をデータ置き場として利用する.
            uint gSomeWMEventRelatedStruct;
            uint eventExecuteFucntion;
            uint endAllMenusFunction;
            uint deletePlayerPhaseInterface6CsFunction;

            if (Program.ROM.RomInfo.is_multibyte())
            {//FE8J
                gSomeWMEventRelatedStruct             = 0x03005270;
                eventExecuteFucntion                  = 0x0800D340;
                endAllMenusFunction                   = 0x0804FCAC;
                deletePlayerPhaseInterface6CsFunction = 0x0808F44C;
            }
            else
            {//FE8U
                gSomeWMEventRelatedStruct             = 0x03005280;
                eventExecuteFucntion                  = 0x0800D07C;
                endAllMenusFunction                   = 0x0804ef20;
                deletePlayerPhaseInterface6CsFunction = 0x0808d150;
            }

            //Search MAPTASK Procs
            uint maptask = SearchMapTaskProcsAddr();

            if (maptask == U.NOT_FOUND)
            {
                R.ShowStopError("MAPTASK Procsの位置を特定できませんでした。\r\n章に入っていますか?\r\nこの機能を使うには章の中に入らないといけません。");
                return;
            }

            byte[] warpCode =
            {
                //ASM
                0x00, 0xB5, 0x12, 0x4A, 0x42, 0x60, 0x12, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x11, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x78, 0x46, 0x0E, 0x30, 0x01, 0x21, 0x0F, 0x4B, 0x9E, 0x46, 0x00, 0xF8, 0x01, 0xBC, 0x00, 0x47, 0xC0, 0x46,
                //Event +24
                0x22, 0x2A, 0xFF, 0xFF,                         //MNC2
                0x28, 0x02, 0x07, 0x00, 0x20, 0x01, 0x00, 0x00, //NoFade+Term
                0x00, 0x00, 0x00, 0x00,                         //padding
                //hook procs +34
                0x02, 0x00, 0x00, 0x00, 0x61, 0xB6, 0x02, 0x02, 0x0E, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                0x30, 0x5E, 0x5C, 0x08, //backCode
                0xAC, 0xFC, 0x04, 0x08,
                0x4C, 0xF4, 0x08, 0x08,
                0x40, 0xD3, 0x00, 0x08 //eventExecuteFucntion
            };

            PatchUtil.mnc2_fix_enum use_mnc2 = PatchUtil.SearchSkipWorldMapPatch();
            if (use_mnc2 != PatchUtil.mnc2_fix_enum.NO ||
                MapLoadFunctionForm.IsEnterChapterAlways(warp_chapter))
            {//MNC2でワープ可能
                //章ID
                U.write_u16(warpCode, 0x26, warp_chapter);
            }
            else
            {//MNCHが必要
                uint worldmap_node_minus1 = 0;
                if (worldmap_node > 0)
                {
                    worldmap_node_minus1 = worldmap_node - 1;
                }

                byte[] mnch_code =
                {
                    0x40, 0xA6,                       0x00, 0x00,
                    0x00, 0x00, (byte)worldmap_node_minus1, 0x00,
                    0x21, 0x2A, (byte)warp_chapter,         0x00,
                    0x20, 0x01,                       0x00, 0x00,
                };
                U.write_range(warpCode, 0x24, mnch_code);
            }

            //Procsで実行を指定するASMコードの位置
            U.write_u32(warpCode, 0x38, work_address + 1);

            //メニューがあれば閉じる命令
            U.write_u32(warpCode, 0x50, endAllMenusFunction);
            //TI PIなどのプレイヤーUIがあれば閉じる命令
            U.write_u32(warpCode, 0x54, deletePlayerPhaseInterface6CsFunction);

            //イベント命令を実行する命令
            U.write_u32(warpCode, 0x58, eventExecuteFucntion);

            //復帰するProcsのコード
            uint backCode = Program.RAM.u32(maptask + 4);

            U.write_u32(warpCode, 0x4C, backCode);
            Program.RAM.write_range(work_address, warpCode);

            uint procs_jump_addr = work_address + 0x34;

            Program.RAM.write_u32(maptask + 4, procs_jump_addr);

            //Edition
            uint stageStructAddr = Program.ROM.RomInfo.workmemory_mapid_address() - 0xE;

            Program.RAM.write_u8(stageStructAddr + 0x1b, edtion);

            //拠点
            Program.RAM.write_u8(gSomeWMEventRelatedStruct + 0x11, worldmap_node);

            InputFormRef.ShowWriteNotifyAnimation(form, procs_jump_addr);
            return;
        }