protected virtual void AddUnbreakableWall(BaseUnbreakableWall unbreakableWall) { CollisionLayer[unbreakableWall.CellPositionX, unbreakableWall.CellPositionY] = true; Board[unbreakableWall.CellPositionX, unbreakableWall.CellPositionY] = unbreakableWall; _baseUnbreakableWallList.Add(unbreakableWall); }
protected virtual void AddUnbreakableWall(BaseUnbreakableWall unbreakableWall) { CollisionLayer[unbreakableWall.CellPositionX, unbreakableWall.CellPositionY] = true; Board[unbreakableWall.CellPositionX, unbreakableWall.CellPositionY] = unbreakableWall; _baseUnbreakableWallList.Add(unbreakableWall); }