Exemple #1
0
        void playAction(CameraActionBase action)
        {
            if (action == null)
            {
                Debug.LogError("action is null");
                return;
            }
            switch (action.type)
            {
            case CameraActionType.LookAt:
                lookAtAction = action as LookAtAction;
                //Debug.LogError("lookAtAction type " + lookAtAction.lookAtType);
                break;

            case CameraActionType.FOV:
            {
                var fovAction = action as FOVAction;
                var time      = fovAction.time.Value;
                var tweener   = cameraCtrl.cam.DOFieldOfView(fovAction.target, time);
                if (fovAction.beginTime.HasValue)
                {
                    tweener.SetDelay(fovAction.beginTime.Value);
                }
                if (fovAction.stayTime.HasValue)
                {
                    var stayTime = fovAction.stayTime.Value;
                    tweener.OnStart(() =>
                        {
                            cameraCtrl.cam.DOFieldOfView(cameraCtrl.config.defaultFOV, time).SetDelay(stayTime);
                        });
                }
            }
            break;

            case CameraActionType.Move:
            {
                var moveAction = action as MoveAction;
                var tweener    = cameraCtrl.transform.DOMove(moveAction.getTarget(inversePosition), moveAction.time.Value).SetEase(Ease.InOutCubic);
                if (moveAction.beginTime.HasValue)
                {
                    tweener.SetDelay(moveAction.beginTime.Value);
                }
            }
            break;
            }
        }
Exemple #2
0
        CameraActionBase parseCameraAction(SecurityElement se)
        {
            if (se == null)
            {
                Debuger.LogError("se is null");
                return(null);
            }
            CameraActionBase action = null;
            var type = (CameraActionType)se.parseInt("value");

            switch (type)
            {
            case CameraActionType.LookAt:
                var lookAtAction = new LookAtAction();
                lookAtAction.lookAtType = (LookAtType)se.parseInt("type");
                action = lookAtAction;
                break;

            case CameraActionType.FOV:
                var fovAction = new FOVAction();
                fovAction.target    = se.parseFloat("target");
                fovAction.beginTime = se.tryParseFloat("begintime");
                fovAction.stayTime  = se.tryParseFloat("staytime");
                action = fovAction;
                break;

            case CameraActionType.Move:
                var moveAction = new MoveAction();
                moveAction.beginTime = se.tryParseFloat("begintime");
                moveAction.target    = se.parseVector3();
                action = moveAction;
                break;

            default: return(null);
            }

            action.type   = type;
            action.time   = se.tryParseFloat("time");
            action.weight = se.tryParseInt("weight");
            return(action);
        }