public static Lerp ( |
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left | ||
right | ||
lerp | float | |
Résultat |
public static Frame Lerp(Frame left, Frame right, float lerp) { Frame f = new Frame(); f.key = false; f.fid = left.fid; //f.bonesinfo = new PoseBoneMatrix[left.bonesinfo.Length]; f.bonesinfo = new List <PoseBoneMatrix>(left.bonesinfo); for (int i = 0; i < f.bonesinfo.Count; i++) { f.bonesinfo[i] = PoseBoneMatrix.Lerp(left.bonesinfo[i], right.bonesinfo[i], lerp); } return(f); }
public static Frame Lerp(Frame left, Frame right, float lerp) { Frame f = new Frame(); f.key = false; f.fid = left.fid; if (left.boneinfo != null && right.boneinfo != null && left.bonehash != right.bonehash) { Dictionary <string, int3> rebone = new Dictionary <string, int3>(); for (int i = 0; i < left.boneinfo.Count; i++) { string b = left.boneinfo[i]; int3 it = new int3(rebone.Count, i, -1); rebone[b] = it; } for (int i = 0; i < right.boneinfo.Count; i++) { string b = right.boneinfo[i]; if (rebone.ContainsKey(b) == false) { int3 it = new int3(rebone.Count, -1, i); rebone[b] = it; } else { rebone[b].boneright = i; } } //Debug.LogWarning("bone mix:"+rebone.Count); f.boneinfo = new List <string>(rebone.Keys); f.bonesinfo = new List <PoseBoneMatrix>(new PoseBoneMatrix[rebone.Count]); foreach (var v in rebone.Values) { if (v.boneleft == -1) { f.bonesinfo[v.idnew] = right.bonesinfo[v.boneright].Clone() as PoseBoneMatrix; } else if (v.boneright == -1) { f.bonesinfo[v.idnew] = left.bonesinfo[v.boneleft].Clone() as PoseBoneMatrix; } else { //Debug.Log("bc:" + v.idnew + "/" + f.bonesinfo.Count); //Debug.Log("lb:" + v.boneleft + "/" + left.bonesinfo.Count); //Debug.Log("rb:" + v.boneright + "/" + right.bonesinfo.Count); f.bonesinfo[v.idnew] = PoseBoneMatrix.Lerp(left.bonesinfo[v.boneleft], right.bonesinfo[v.boneright], lerp); } } } else { //single mix //f.bonesinfo = new PoseBoneMatrix[left.bonesinfo.Length]; f.bonesinfo = new List <PoseBoneMatrix>(left.bonesinfo); if (left.boneinfo != null) { f.boneinfo = left.boneinfo; f.bonehash = left.bonehash; } for (int i = 0; i < f.bonesinfo.Count; i++) { f.bonesinfo[i] = PoseBoneMatrix.Lerp(left.bonesinfo[i], right.bonesinfo[i], lerp); } } return(f); }