public BasicTerrain(int sideVertexCount) { grid = new TerrainGrid(sideVertexCount); //texture = new TerrainTexture(TextureUnit.Texture0, sideVertexCount, "l{0}.bmp", MaxLevels); texture = new TerrainTexture(TextureUnit.Texture0, sideVertexCount, "island{0}.bt", MaxLevels); program = new TerrainProgram(); }