/// <summary> /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathd.Floor"/> called on each component.</returns> public Vector2d Floor() { return(new Vector2d(Mathd.Floor(x), Mathd.Floor(y))); }
public Vector4d Floor() { return(new Vector4d(Mathd.Floor(x), Mathd.Floor(y), Mathd.Floor(z), Mathd.Floor(w))); }
/// <summary> /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathd.Floor"/> called on each component.</returns> public Vector3d Floor() { return(new Vector3d(Mathd.Floor(x), Mathd.Floor(y), Mathd.Floor(z))); }