public AssetPool(string name, int prefer, int max, PrefabAssetInstance assetInstance) { PreferSize = prefer; MaxSize = max; m_assetInstance = assetInstance; m_cached = new List <GameObject>(MaxSize); PoolNode = new GameObject(name).transform; PoolNode.SetParent(AssetService.Get().PoolRootNode); }
public AssetInstance(string assetPath) { if (string.IsNullOrEmpty(assetPath)) { Debug.LogError("Asset path is empty"); return; } AssetPath = string.Intern(assetPath); AssetService.Get().Container.Put(this); }
public SpriteLoadingHandle RequestSprite(SpriteAssetAssignment assignment, string path, bool sync = false) { SpriteLoadingHandle ret = null; if (m_sprites.TryGetValue(path, out var spriteAsset)) { if (spriteAsset.Status == AssetRefObject.AssetStatus.DESTROYED) { m_sprites.Remove(path); } else { if (spriteAsset.IsFinished) { TryApplySprite(assignment, spriteAsset); } else { ret = SpriteLoadingHandle.Create(assignment, spriteAsset, path); } return(ret); } } if (sync) { var reference = AssetService.Get().Load(path, typeof(Sprite)); spriteAsset = reference.Asset; TryApplySprite(assignment, spriteAsset); } else { var loadHandle = AssetService.Get().LoadAsync(path, typeof(Sprite)); spriteAsset = loadHandle.Asset; ret = SpriteLoadingHandle.Create(assignment, spriteAsset, path); } m_sprites.Add(path, spriteAsset); return(ret); }
public SpriteElement Request(string path) { if (m_inUsed.TryGetValue(path, out var element)) { element.Trigger(); return(element); } if (m_freeList.TryGetValue(path, out element)) { m_freeList.Remove(path); m_inUsed.Add(path, element); element.Trigger(); return(element); } var packed = true; if (m_notInUsed.Count > 0) { element = m_notInUsed[m_notInUsed.Count - 1]; m_notInUsed.RemoveAt(m_notInUsed.Count - 1); } else if (m_freeList.Count > 0) { element = m_freeList.Dequeue(); } else { packed = false; element = new SpriteElement(null); } element.Path = path; if (packed) { m_inUsed[path] = element; } var loadHandle = AssetService.Get().LoadAsync(path, typeof(TextAsset)); loadHandle.OnComplete += handle => { if (handle.Result.AssetStatus != AssetRefObject.AssetStatus.DONE) { return; } var assetRef = handle.Result; var textAsset = assetRef.GetTextAsset(); var texture = new Texture2D(m_spriteSize, m_spriteSize); texture.LoadImage(textAsset.bytes, false); assetRef.Dispose(); if (m_spriteSize != texture.width || m_spriteSize != texture.height) { Object.Destroy(texture); Debug.LogError($"Texture {path} size : {texture.width} x {texture.height} not match request : {m_spriteSize}"); } else { if (packed) { var iconColors = texture.GetPixels32(); var rect = element.Sprite.rect; m_packTexture.SetPixels32((int)rect.x, (int)rect.y, m_spriteSize, m_spriteSize, iconColors); m_packTexture.Apply(); Object.Destroy(texture); } else { Debug.LogWarning($"Not empty space for {path}. Create an independent sprite."); var sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); element.Sprite = sprite; } element.Trigger(); } }; return(element); }
public AssetBundleInstance(string abPath) { ABPath = string.Intern(abPath); AssetService.Get().Container.PutAB(this); SetupDependencies(AssetBundleLoadProvider.Manifest.GetDirectDependencies(abPath)); }