/// <summary> /// Constructor. /// </summary> public GameplayScreen(bool AI) { gameCount = 1; isAI = AI; TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); gMaster = GameMaster.Inst(); }
public static GameMaster Inst() { if (instance == null) { instance = new GameMaster(); } return instance; }