Exemple #1
0
        /// <summary>
        /// Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs"/> instance containing the event data.</param>
        public static void OnUpdate(EventArgs args)
        {
            if (!ObjectManager.Player.IsDead &&
                Variables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None)
            {
                if (Targets.Target != null &&
                    Targets.Target.IsValid &&
                    !Targets.Target.IsInvulnerable &&
                    !Bools.IsSpellShielded(Targets.Target))
                {
                    Logics.ExecuteAuto(args);
                }

                if (Variables.Orbwalker.GetTarget() != null &&
                    (Variables.Orbwalker.GetTarget()).IsValid <Obj_AI_Minion>())
                {
                    Logics.ExecuteFarm(args);
                }
            }
        }