public BaseObj(Vector2d loc, Direction facing) { Loc = loc; OldLoc = loc; Facing = facing; Id = Misc.GetID(); Collider = new BBCollider(loc, 5, 5); Sprite = Loader.GetSprite("player.sprite"); Mass = 100.0; Hits = 100; DragAmount = 0; MaxHits = Hits; Vulnerable = true; Shootable = true; Impactable = true; Floating = false; TouchingGround = false; EffectRange = 10; }