private void _chessboard_CellStatusChanged(object sender, CellStatusChangedEventArgs e) { // XXX: You probably have to implent this first to see any pieces. Handle the cell status // changed event. What do you have to do? Notify the CellStatusViewModel that the piece changed. // var cell = GetCell(e.Identifier); cell.SetPiece(e.NewPiece, e.NewColor); }
private void _chessboard_CellStatusChanged(object sender, CellStatusChangedEventArgs e) { CellStatusChanged(this, e); }
private void _chessboard_CellStatusChanged(object sender, CellStatusChangedEventArgs e) { fetchCell(e.Identifier).SetPiece(e.NewPiece, e.NewColor); }