public Menu_Inventory(IFloorDisplay parent, Menu_Target targetMenu, int centerX, int centerY) { this.parent = parent; this.targetMenu = targetMenu; this.centerX = centerX; this.centerY = centerY; this.inventoryConsole = new RLConsole(inventoryWidth, inventoryHeight); }
public Menu_Floor(Menu_Main parent, DungeonState dungeon) { this.parent = parent; this.dungeon = dungeon; this.examineMenu = new Menu_Examine(this); this.targetMenu = new Menu_Target(this); this.inventoryMenu = new Menu_Inventory(this, targetMenu, this.parent.Width / 2, this.parent.Height / 2); this.targetMenu.Init(this.inventoryMenu); arenaConsole = new RLConsole(Menu_Floor.arenaConsoleWidth, Menu_Floor.arenaConsoleHeight); this.infoConsole = new RLConsole(Menu_Floor.infoConsoleWidth, Menu_Floor.infoConsoleHeight); status1Console = new RLConsole(Menu_Floor.statusWidth, Menu_Floor.statusHeight); this.logConsole = new RLConsole(Menu_Floor.statusWidth, Menu_Floor.statusHeight); }