/// <summary> /// parsing excel data into current format /// </summary> /// <param name="itm">target</param> /// <param name="repItm">source</param> /// <returns> parsed item </returns> public static new AbstractObject Parse(AbstractObject itm, ExcelLoading.AbstractObject repItm) { ExcelLoading.MineralResource repRes = repItm as ExcelLoading.MineralResource; MineralResource res = itm as MineralResource; res.m_maxCount = decimal.ToInt32(repRes.maximum_in_territory); res.m_count = res.m_maxCount; return(AbstractObject.Parse(itm, repItm)); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="itm">target</param> /// <param name="repItm">source</param> /// <returns> parsed item </returns> public static new AbstractObject Parse(AbstractObject itm, ExcelLoading.AbstractObject repItm) { ExcelLoading.Resource repRes = repItm as ExcelLoading.Resource; Resource res = itm as Resource; res.m_growingPercent = repRes.growing_percent; res.m_currentMax = (int)res.m_maxCount; return(MineralResource.Parse(itm, repItm)); }
public void ParseDependency(ExcelLoading.AbstractObject rep) { try { ExcelLoading.WildAnimalItem aniRep = rep as ExcelLoading.WildAnimalItem; if (aniRep.tamed_to.Length > 0 && aniRep.tamed_to[0] != '-') { m_tamedTo = DomesticAnimal.GetAnimal(aniRep.tamed_to); } }catch (Exception e) { Debug.LogException(e); } }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="itm">target</param> /// <param name="repItm">source</param> /// <returns> parsed item </returns> public static new AbstractObject Parse(AbstractObject itm, ExcelLoading.AbstractObject repItm) { Localization loc = Localization.GetLocalization(); ExcelLoading.ScienceItem rep = (ExcelLoading.ScienceItem)repItm; Science scs = (Science)itm; scs.m_repItem = rep; scs.m_tooltipCount = loc.m_ui.m_scienceCount; scs.m_tooltipProductivity = loc.m_ui.m_scienceProductivity; Productions.AddProduction(scs, "science"); return(GameAbstractItem.Parse(itm, repItm)); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="itm">target</param> /// <param name="repItm">source</param> /// <returns> parsed item </returns> public static new AbstractObject Parse(AbstractObject itm, ExcelLoading.AbstractObject repItm) { ExcelLoading.Process rep = (ExcelLoading.Process)repItm; Process proc = (Process)itm; proc.m_onWork = proc.WorkComplite; proc._duration = rep.duration; proc.m_itemsStarted = new ProcessItems[proc._duration + 1]; for (int i = 0; i <= proc._duration; i++) { proc.m_itemsStarted[i] = new ProcessItems(); } return(GameMaterial.Parse(itm, repItm)); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="mat">target</param> /// <param name="rep">source</param> /// <returns> parsed item </returns> /// <returns></returns> public static new AbstractObject Parse(AbstractObject mat, ExcelLoading.AbstractObject rep) { AbstractAnimal ani = mat as AbstractAnimal; ExcelLoading.AbstractAnimal aniRep = rep as ExcelLoading.AbstractAnimal; if (ani != null && aniRep != null) { ani.m_butcheringPerPerson = GameAbstractItem.ParseDependencyCounts(aniRep.butchering_per_person); } else { Debug.Log("AbstractAnimal.Parse: critical parse error"); } return(Resource.Parse(mat, rep)); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="itm">target</param> /// <param name="repItm">source</param> /// <returns> parsed item </returns> public new static AbstractObject Parse(AbstractObject itm, ExcelLoading.AbstractObject repItm) { ExcelLoading.ItemItem rep = (ExcelLoading.ItemItem)repItm; Items itms = (Items)itm; itms.m_bug = rep.bug; itms.m_bugFixingPerPerson = rep.bug_fixing_per_second; itms.m_isItDestroyable = true; itms.m_tooltipDamaged = Localization.GetLocalization().m_ui.m_itemsDamaged; string[] crtc = rep.critical.Split(' '); itms.m_critical = uint.Parse(crtc[2]); string[] effTps = rep.effect_type.Split(';'); foreach (string effect in effTps) { try { string[] parts = effect.Split('*'); string effName = parts[0].Trim(); float effValue = FloatParse(parts[1].Trim()); ItemsEffect itemsEffect = effName.CheckType() ? new ContainerEffect(effName, effValue, itms) : new ItemsEffect(effName, effValue, itms); itms.m_effects.Add(effName, itemsEffect); Productions.AddTools(itemsEffect, effName); if (itemsEffect.GetType() == typeof(ContainerEffect)) { itms.m_containerEffect = itemsEffect as ContainerEffect; Camera.main.GetComponent <Storage>().AddStorageItem(itms); } if (itemsEffect.m_name == "happy" || itemsEffect.m_name == "maxHappy") { itms.m_happyEffect = itemsEffect; } } catch (Exception ex) { Debug.Log(ex.Message); } } return(GameMaterial.Parse(itm, repItm)); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="itm">target</param> /// <param name="repItm">source</param> /// <returns> parsed item </returns> public static new AbstractObject Parse(AbstractObject itm, ExcelLoading.AbstractObject repItm) { ExcelLoading.MaterialItem rep = (ExcelLoading.MaterialItem)repItm; GameMaterial mat = (GameMaterial)itm; mat.m_size = rep.container; mat.m_container = rep.container_type.ParseCont(); string[] prods = rep.production_type.Split('&'); foreach (string prod in prods) { string prodTmp = prod.Trim(); mat.m_productionType.Add(prodTmp); Productions.AddProduction(mat, prodTmp); } mat.m_onWork = mat.WorkComplite; return(GameAbstractItem.Parse(mat, rep)); }
/// <summary> /// Parsing excel data into current class /// execution chain for building looks: /// Buildings -> Items -> GameMaterial -> GameAbstractItem -> AbstractObject /// </summary> /// <param name="rep"> source </param> /// <param name="mat"> target </param> public static AbstractObject Parse(AbstractObject mat, ExcelLoading.AbstractObject rep) { mat.m_name = rep.name; mat.m_text = rep.description; mat.m_defaultX = rep.defaultX; mat.m_defaultY = rep.defaultY; if (mat.m_name[0] == '-') { mat.m_isItOpen--; } m_sEverything.Add(mat); m_sUnparsed.Add(rep); Localization.m_onLanguageChanged += mat.ChangeLanguage; return(mat); }
/// <summary> /// Parse building from excel data to current format /// </summary> /// <param name="abs"> target </param> /// <param name="repItm"> source </param> /// <returns> parsed item </returns> public new static AbstractObject Parse(AbstractObject abs, ExcelLoading.AbstractObject repItm) { Items itm = abs as Items; Items.Parse(itm, repItm); Storage st = Camera.main.GetComponent <Storage>(); st.AddStorageItem(itm as Items); Buildings bld = itm as Buildings; try { bld.m_living = bld.m_effects["living"]; } catch (KeyNotFoundException kex) { Debug.Log("Building " + bld.m_name + " does not contain living effects " + kex.Message); } return(itm); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="mat">target</param> /// <param name="rep">source</param> /// <returns> parsed item </returns> /// <returns></returns> public static new AbstractObject Parse(AbstractObject mat, ExcelLoading.AbstractObject rep) { DomesticAnimal ani = mat as DomesticAnimal; ExcelLoading.DomesticAnimalItem aniRep = rep as ExcelLoading.DomesticAnimalItem; if (ani != null && aniRep != null) { ani.m_container = aniRep.storageType.ParseCont(); ani.m_producePerPerson = aniRep.produce_per_person; ani.m_foodType = GameAbstractItem.ParseDependencyCounts(aniRep.foodType); ani.m_additionalProduction = GameAbstractItem.ParseDependencyCounts(aniRep.additionalProducts); //link to domesticAnimal!!! _sAllDomesticAnimal.Add(ani); } else { Debug.Log("WildAnimal.Parse: critical parse error"); } return(AbstractAnimal.Parse(mat, rep)); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="mat">target</param> /// <param name="rep">source</param> /// <returns> parsed item </returns> /// <returns></returns> public static new AbstractObject Parse(AbstractObject mat, ExcelLoading.AbstractObject rep) { WildAnimal ani = mat as WildAnimal; ExcelLoading.WildAnimalItem aniRep = rep as ExcelLoading.WildAnimalItem; if (ani != null && aniRep != null) { ani.m_attack = aniRep.attack; ani.m_protection = aniRep.protection; ani.m_speed = aniRep.speed; ani.m_scary = aniRep.scary; ani.m_minInSquadre = decimal.ToInt32(aniRep.minimal_in_squadre); ani.m_maxInSquadre = decimal.ToInt32(aniRep.maximum_in_squadre); ani.m_chanceToTame = aniRep.chance_to_tame; _sAllWildAnimal.Add(ani); } else { Debug.Log("WildAnimal.Parse: critical parse error"); } return(AbstractAnimal.Parse(mat, rep)); }
/// <summary> /// parsing excel data into current format /// </summary> /// <param name="itm">target</param> /// <param name="repItm">source</param> /// <returns> parsed item </returns> public static new AbstractObject Parse(AbstractObject mat, ExcelLoading.AbstractObject rep) { return(AbstractObject.Parse(mat, rep)); }