static void Main() { // The 'using' idiom guarantees proper resource cleanup. // We request 30 UpdateFrame events per second, and unlimited // RenderFrame events (as fast as the computer can handle). using (GLDiagnostics game = new GLDiagnostics()) { game.Run(10.0); } }
static void Main() { // The 'using' idiom guarantees proper resource cleanup. // We request 30 UpdateFrame events per second, and unlimited // RenderFrame events (as fast as the computer can handle). using (GLDiagnostics game = new GLDiagnostics()) { game.Run(10.0); } }