Exemple #1
0
        public void Load(string exampleDir, Bitmap spriteBitmap)
        {
            misilBitmap = spriteBitmap;

            sprite = new Sprite();
            sprite.Bitmap = misilBitmap;
        }
Exemple #2
0
        public void Load(string exampleDir, Bitmap spriteSheet)
        {
            asteroidBitmap = spriteSheet;

            sprites = new List<Sprite>();

            spriteSize = new Vector2(SpriteWidth, SpriteHeight);
            size = 1.0f;
            angle = 0.0f;

            Sprite newSprite;
            //Creo 64 sprites asignando distintos clipping rects a cada uno.
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    newSprite = new Sprite();
                    newSprite.Bitmap = asteroidBitmap;
                    newSprite.SrcRect = new Rectangle(j * (int)spriteSize.X, i * (int)spriteSize.Y, (int)spriteSize.X, (int)spriteSize.Y);
                    newSprite.Scaling = new Vector2(size, size);
                    newSprite.Rotation = angle;
                    sprites.Add(newSprite);
                }
            }

            currentSprite = 0;

            GenerateRandomPosition();
        }
Exemple #3
0
        public void Load(string exampleDir, Bitmap bitmap)
        {
            spaceshipBitmap = bitmap;

            sprites = new List<Sprite>();

            spriteSize = new Vector2(41, 44);
            size = 2.0f;
            
            
            Sprite newSprite;
            for (int i = 0; i < 3; i++)
            {
                newSprite = new Sprite();
                newSprite.Bitmap = spaceshipBitmap;
                newSprite.SrcRect = new Rectangle(i * (int)spriteSize.X, 0, (int)spriteSize.X, (int)spriteSize.Y);
                newSprite.Scaling = new Vector2(size, size);
                sprites.Add(newSprite);
            }

            currentSprite = 0;
            state = StateEnum.Idle;
            
            Position = new Vector2(100, 100);
            speed = new Vector2(0, 0);

            angleToMousePointer = 0;


            RestartPosition();

            GuiController.Instance.UserVars.addVar("elapsed");
            GuiController.Instance.UserVars.addVar("speedX");
            GuiController.Instance.UserVars.addVar("speedY");

            GuiController.Instance.UserVars.addVar("PosX");
            GuiController.Instance.UserVars.addVar("PosY");

            GuiController.Instance.UserVars.addVar("MousePosX");
            GuiController.Instance.UserVars.addVar("MousePosY");

            GuiController.Instance.UserVars.addVar("AngleMouse");

            GuiController.Instance.UserVars.addVar("Misiles");
         }
Exemple #4
0
        /// <summary>
        /// Draws a sprite on the screen.
        /// </summary>
        /// <param name="sprite">The sprite.</param>
        public void DrawSprite(Sprite sprite)
        {
            DxSprite.Transform = sprite.TransformationMatrix;
            DxSprite.Draw(sprite.Bitmap.Texture, sprite.SrcRect, Vector3.Empty, Vector3.Empty, sprite.Color);

        }