Exemple #1
0
        public static int SnakesAndLadders(int[][] board)
        {
            N         = board.Length;
            maxSquare = N * N;
            visited   = new int[maxSquare + 1];

            for (int i = 0; i < visited.Length; i++)
            {
                visited[i] = -1;
            }

            Queue <int> q = new Queue <int>();

            q.Enqueue(1);
            visited[1] = 0; //roll dice starts from square 1

            while (q.Count > 0)
            {
                int curr = q.Dequeue();

                for (int i = 1; i <= 6; i++)
                {
                    int next = curr + i;

                    if (next <= maxSquare)
                    {
                        SquareNode node = GetRowColumn(next);
                        if (board[node.Row][node.Col] != -1)
                        {
                            next = board[node.Row][node.Col];
                        }

                        if (visited[next] == -1) // this will make sure 1 has 0 distance and then cover scenario where snake takes back to 1
                        {
                            visited[next] = visited[curr] + 1;
                            q.Enqueue(next);//enqueue need to be done only if not visited earlier. if it is outisde of this if condiiton then it can go in infinite loop
                        }

                        if (next == maxSquare)
                        {
                            return(visited[next]);
                        }
                    }
                }
            }

            return(visited[maxSquare]);
        }
Exemple #2
0
        public int CompareTo(object obj)
        {
            if (obj == null)
            {
                throw new ArgumentNullException();
            }

            SquareNode other = obj as SquareNode;

            if (this.Row == other.Row && this.Col == other.Col)
            {
                return(0);
            }
            else
            {
                return(-1);
            }
        }
Exemple #3
0
        public static List <SquareNode> GetNeighbours(SquareNode node, int rows, int cols)
        {
            List <SquareNode> neighbours = new List <SquareNode>();

            int[][] moves = new int[][] { new int[] { 2, 1 }, new int[] { 2, -1 }, new int[] { -2, -1 }, new int[] { -2, 1 }, new int[] { 1, 2 }, new int[] { -1, 2 }, new int[] { 1, -2 }, new int[] { -1, -2 } };

            for (int i = 0; i < 8; i++)
            {
                int newRow = node.Row + moves[i][0];
                int newCol = node.Col + moves[i][1];

                if (newRow < rows && newRow >= 0 && newCol < cols && newCol >= 0)
                {
                    neighbours.Add(new SquareNode(newRow, newCol));//by default distance will be -1
                }
            }
            return(neighbours);
        }
Exemple #4
0
        //row col 0 indexed
        public static int find_minimum_number_of_moves(int rows, int cols, int start_row, int start_col, int end_row, int end_col)
        {
            int moves = -1;

            //create chess board
            int[][] board = new int[rows][];
            for (int i = 0; i < rows; i++)
            {
                board[i] = new int[cols];
            }

            SquareNode end = new SquareNode(end_row, end_col);
            //BFS
            Queue <SquareNode> q = new Queue <SquareNode>();

            q.Enqueue(new SquareNode(start_row, start_col, 0)); //add to the q and set distance to 0
            board[start_row][start_col] = 1;                    //mark the node visited by settingdistnace to 1

            while (q.Count > 0)
            {
                //int currLevelSize = q.Count;

                //for (int i = 0; i < currLevelSize; i++)  //not required as we rely on parent's distance to calculate child's distance
                //{
                SquareNode        node       = q.Dequeue();
                List <SquareNode> neighbours = GetNeighbours(node, rows, cols);
                foreach (SquareNode n in neighbours)
                {
                    if (board[n.Row][n.Col] == 0)     //not visited
                    {
                        board[n.Row][n.Col] = 1;
                        n.Distance          = node.Distance + 1;
                        q.Enqueue(n);
                        if (n.CompareTo(end) == 0)
                        {
                            return(n.Distance);
                        }
                    }
                }
                //}
            }
            return(moves);
        }