private static void Main()
        {
            var wnd = new MyWindow();

            wnd.KeyDown += (s, a) => { if (Key.Escape == a.Key)
                                       {
                                           wnd.Close();
                                       }
            };                                                                              //if Escape is pressed close window
            //wnd.VSync = VSyncMode.Off; //uncomment for pc speed dependent rendering

            float count = 1;
            var   x     = -1f;

            GL.ClearColor(Color.CornflowerBlue);
            var rnd = new Random(12);

            //main loop
            while (wnd.WaitForNextFrame())
            {
                if (x < 1)
                {
                    x += 0.01f;
                }
                else
                {
                    x = -1;                                          //move to right animation
                }
                GL.Clear(ClearBufferMask.ColorBufferBit);
                for (int i = 0; i < count; ++i)
                {
                    var y = (float)rnd.NextDouble() - 0.5f;
                    //draw a primitive
                    GL.Begin(PrimitiveType.LineLoop);
                    //color is active as long as no new color is set
                    GL.Color3(Color.White);
                    GL.Vertex2(x + 0f, y + 0f);
                    GL.Vertex2(x + .5f, y + 0f);
                    GL.Vertex2(x + .5f, y + .5f);
                    GL.Vertex2(x + .0f, y + .5f);
                    GL.End();
                }
                count *= 1.02f;
            }
        }