Exemple #1
0
        /// <summary>
        /// enables you to manually simulate the logic trying to crack your secret code
        /// </summary>
        private static string ManualGame()
        {
            ComputingLogic logic = new ComputingLogic(disableRepeatingColors: false);
            int            steps = 1;

            while (true)
            {
                var newGuess = logic.MakeGuess();

                Console.WriteLine(newGuess.ToString());

                var response = new Response();

                Console.WriteLine("enter the number of exact hits (B) : ");

                var input = Console.ReadLine();
                int input_int;

                while ((!int.TryParse(input, out input_int)))
                {
                    Console.WriteLine("invalid number, please provide an integer");
                    input = Console.ReadLine();
                }

                response.ExactHits = input_int;

                if (response.ExactHits == Guess.c_GuessLenght)
                {
                    return($"manual simulation finished, cracked the code in {steps} steps");
                }

                Console.WriteLine("enter the number of Almost hits (X) : ");

                input = Console.ReadLine();

                while ((!int.TryParse(input, out input_int)))
                {
                    Console.WriteLine("invalid number, please provide an integer");
                    input = Console.ReadLine();
                }

                response.AlmostHits = input_int;


                if (!logic.ReceiveResponse(response))
                {
                    return("mistake in at least one of the step's Response, no secret possible for the given results");
                }

                steps++;
            }
        }
Exemple #2
0
        /// <summary>
        /// simulates a game where the given logic is trying to crack a random secret
        /// </summary>
        /// <param name="disableRepeatingColors"></param>
        private static void SimulateGameAsync(bool disableRepeatingColors)
        {
            Player player = new Player();

            ComputingLogic logic = new ComputingLogic(disableRepeatingColors: disableRepeatingColors);

            var stepsCount = 1;
            var newGuess   = logic.MakeGuess();
            var response   = player.TryNewGuess(newGuess);

            while (response.ExactHits != Guess.c_GuessLenght)
            {
                logic.ReceiveResponse(response);
                newGuess = logic.MakeGuess();
                response = player.TryNewGuess(newGuess);
                stepsCount++;
            }

            Interlocked.Add(ref total_steps, stepsCount);
        }