Exemple #1
0
        public void RebuildList()
        {
            buildCost   = null;
            parts_count = 0;

            var ship = EditorLogic.fetch.ship;

            if (ship.parts.Count > 0)
            {
                Part root = ship.parts[0];

                buildCost = new BuildCost();
                addPart(root);
                foreach (Part p in root.GetComponentsInChildren <Part>())
                {
                    if (p != root)
                    {
                        addPart(p);
                    }
                }
            }
        }
Exemple #2
0
        public BuildCost.CostReport getBuildCost(ConfigNode craft)
        {
            ShipConstruct ship = new ShipConstruct();

            ship.LoadShip(craft);
            GameObject ro    = ship.parts[0].localRoot.gameObject;
            Vessel     dummy = ro.AddComponent <Vessel>();

            dummy.Initialize(true);

            craftResources = new VesselResources(dummy);

            BuildCost resources = new BuildCost();

            foreach (Part p in ship.parts)
            {
                resources.addPart(p);
            }
            dummy.Die();

            return(resources.cost);
        }