private void Button_Click(object sender, EventArgs e)
        {
            CheckersButton clickedButton = (CheckersButton)sender;

            if (clickedButton.BackColor == Color.White && !string.IsNullOrEmpty(clickedButton.Text) &&
                !IsButtonClicked)
            {
                IsButtonClicked               = true;
                clickedButton.BackColor       = Color.LightBlue;
                GameLogic.PlayerTurn.NextMove = new Move(clickedButton.Coordinates);
                EnableEmptyButtons();
                clickedButton.Enabled = true;
            }
            else if (clickedButton.BackColor == Color.White &&
                     string.IsNullOrEmpty(clickedButton.Text) && IsButtonClicked)
            {
                Move           playerNextMove = GameLogic.PlayerTurn.NextMove;
                Square         previousButtonClickedCoordinates = GameLogic.PlayerTurn.NextMove.From;
                CheckersButton previousButtonClicked            =
                    GameBoardButtonMatrix[previousButtonClickedCoordinates.Row,
                                          previousButtonClickedCoordinates.Column];

                previousButtonClicked.BackColor = Color.White;
                IsButtonClicked = false;
                GameLogic.PlayerTurn.NextMove.To = clickedButton.Coordinates;
                if (GameLogic.PlayerTurn.MoveInputPossible(GameLogic.GameBoard,
                                                           ref playerNextMove))
                {
                    PlayMove(playerNextMove);
                }
                else
                {
                    string message = string.Format(@"Your move is illegal!
Please try again");

                    GameLogic.PlayerTurn.NextMove = null;
                    MessageBox.Show(message, "Checkers", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    EnableCurrentPlayerButtons();
                }
            }
            else if (clickedButton.BackColor == Color.LightBlue)
            {
                clickedButton.BackColor       = Color.White;
                IsButtonClicked               = false;
                GameLogic.PlayerTurn.NextMove = null;
                EnableCurrentPlayerButtons();
            }
        }
        public void CreateAndDisplayBoard()
        {
            int boardSize = GameLogic.GameBoard.BoardSize;
            int start_i   = 40;
            int start_j   = 10;

            for (int i = 0; i < boardSize; i++)
            {
                for (int j = 0; j < boardSize; j++)
                {
                    CheckersButton button = new CheckersButton(i, j);
                    button.Top     = start_i + ((i * k_ButtonHeight) + k_Distance);
                    button.Left    = start_j + ((j * k_ButtonWidth) + k_Distance);
                    button.Width   = k_ButtonWidth;
                    button.Height  = k_ButtonHeight;
                    button.Enabled = false;
                    button.TabStop = false;
                    button.Click  += new EventHandler(Button_Click);
                    if ((i % 2 == 0 && j % 2 != 0) || (i % 2 != 0 && j % 2 == 0))
                    {
                        button.BackColor = Color.White;
                    }
                    else
                    {
                        button.BackColor = Color.Gray;
                    }

                    GameBoardButtonMatrix[i, j] = button;
                }
            }

            for (int i = 0; i < (boardSize - 2) / 2; i++)
            {
                for (int j = 0; j < boardSize; j++)
                {
                    if (i % 2 == 0)
                    {
                        GameBoardButtonMatrix[i, j + 1].Text = "O";
                        j += 1;
                    }
                    else
                    {
                        GameBoardButtonMatrix[i, j].Text = "O";
                        j += 1;
                    }
                }
            }

            for (int i = boardSize - 1; i > (((boardSize - 2) / 2) + 1); i--)
            {
                for (int j = 0; j < boardSize; j++)
                {
                    if (i % 2 == 0)
                    {
                        GameBoardButtonMatrix[i, j + 1].Text = "X";
                        j += 1;
                    }
                    else
                    {
                        GameBoardButtonMatrix[i, j].Text = "X";
                        j += 1;
                    }
                }
            }

            DisplayBoard();
        }