Clear() public méthode

public Clear ( ) : void
Résultat void
Exemple #1
0
        public void Loop()
        {
            LoopResultStates.Clear();

            // update input.
            controller.Loop(this);

            // position and angle memory.
            ox  = x;
            oy  = y;
            odx = dx;
            ody = dy;
            oa  = a;
            oda = da;
            // overridable control and friction physics.
            LoopControlPhysics();
            LoopFrictionPhysics();
            LoopCollisionPhysics();

            // advance position.
            x += dx;
            y += dy;
            oa = a % 360 + oa - a;
            a  = a % 360 + da;
        }
Exemple #2
0
        public void Loop()
        {
            LoopResultStates.Clear();

            for (var i = 0; i < elementList.Count; i++)
            {
                var element = elementList[i];

                if (i == elementList.Count - elementsToDestroy)                 // hide the tail elements.
                {
                    element.Width = 0;
                    element.Color = ColorEx.Black;
                }
                else                 // decay the visible elements.
                {
                    element.Width *= 0.65f;
                    element.Color *= 0.6f;
                }
            }

            if (trailState == TrailState.Stopping)             // allow decay.
            {
                elementsToDestroy--;

                elementPositions[elementList.Count - 1].Origin    = finalPosition;
                elementPositions[elementList.Count - 1].Direction = Vector3.Zero;

                if (elementsToDestroy == 0)                 // remove completely.
                {
                    LoopResultStates.Remove = true;
                }
                else
                {
                    RemoveTail();
                }
            }
            else             // continue to follow.
            {
                AddHead();
                RemoveTail();
            }
        }