public bool HasUnexecutedHitOnActor(ActorData actor) { bool flag = false; if (m_effectResults != null) { flag = m_effectResults.HasUnexecutedHitOnActor(actor); } else if (m_barrierResults != null) { flag = m_barrierResults.HasUnexecutedHitOnActor(actor); } else if (m_powerupResults != null) { flag = m_powerupResults.HasUnexecutedHitOnActor(actor); } else if (m_gameModeResults != null) { flag = m_gameModeResults.HasUnexecutedHitOnActor(actor); } return(flag); }
public bool HasUnexecutedReactionOnActor(ActorData actor) { return(m_effectResults.HasUnexecutedHitOnActor(actor)); }