/// <summary> /// Set up the initial state of the scene /// </summary> public override void SetupScene() { // design the scene manually GenericItem title = new GenericItem("Title"); title.Location = new System.Numerics.Vector2(500, 100); title.SetBitmapFromImageDictionary("GameOver"); this.AddObject(title); CenterObject(title, true, false); _start_button = new EvilutionButton("Main Menu", Colors.White, 350, 50); CenterObject(_start_button); this.AddObject(_start_button); if (StoryBoard.SceneHistory.Count > 0) { Score = StoryBoard.SceneHistory.Peek().Score; } _score_label = new EvilutionLabel("SCORE: " + Score, Colors.White, (uint)(this._width * 0.90f), 100); _score_label.Y = _start_button.Y - 200; _score_label.FontSize = 50; CenterObject(_score_label, true, false); this.AddObject(_score_label); // event callbacks _start_button.ButtonClick += _start_button_ButtonClick; void _start_button_ButtonClick(object sender, EvilutionButton_Event e) { // create the scene switch message to switch the current scene to the main game scene Message_SceneSwitch mss = new Message_SceneSwitch("Generic Title Scene"); MessageManager.AddMessageItem(mss); } }
/// <summary> /// Setup the initial state of the scene /// </summary> public override void SetupScene() { // design the scene manually //Title scene is the only sene that starts playing audio by default if (AudioManager.AudioDictionary.TryGetValue("Generic Title Scene", out mp)) { mp.Play(); } //Evilution Title GenericItem title = new GenericItem("Title"); title.Location = new System.Numerics.Vector2(500, 200); title.SetBitmapFromImageDictionary("Title"); this.AddObject(title); CenterObject(title, true, false); //Buttons _start_button = new EvilutionButton("New Game", Colors.White, 350, 50); _top_score_button = new EvilutionButton("Top Scores", Colors.White, 350, 50); _credits_button = new EvilutionButton("Credits", Colors.DarkGray, 350, 50); //Center Buttons CenterObject(_start_button); _top_score_button.Location = new Vector2(_start_button.Location.X, _start_button.Location.Y + _start_button.Size.Height + 10); _credits_button.Location = new Vector2(_top_score_button.Location.X, _top_score_button.Location.Y + _top_score_button.Size.Height + 10); this.AddObject(_start_button); this.AddObject(_top_score_button); this.AddObject(_credits_button); // event callbacks _start_button.ButtonClick += _start_button_ButtonClick; _top_score_button.ButtonClick += _top_score_button_ButtonClick; _credits_button.ButtonClick += _credits_button_ButtonClick; void _credits_button_ButtonClick(object sender, EvilutionButton_Event e) { // create the scene switch message to switch the current scene to the credits scene Message_SceneSwitch mss = new Message_SceneSwitch("Credits Scene"); MessageManager.AddMessageItem(mss); } void _top_score_button_ButtonClick(object sender, EvilutionButton_Event e) { // create the scene switch message to switch the current scene to the top score scene Message_SceneSwitch mss = new Message_SceneSwitch("Top Score Scene"); MessageManager.AddMessageItem(mss); } void _start_button_ButtonClick(object sender, EvilutionButton_Event e) { // create the scene switch message to switch the current scene to the main game scene Message_SceneSwitch mss = new Message_SceneSwitch("Main Game Scene"); MessageManager.AddMessageItem(mss); } }