Exemple #1
0
        /// <summary>
        /// Send packet to client.
        /// </summary>
        public void BeginSend(string msg, dynamic data)
        {
            var p = new Packet(msg, data);
            var sendBuf = new UTF8Encoding().GetBytes(
                JsonConvert.SerializeObject(p, Formatting.Indented));

            Sock.BeginSend(sendBuf, 0, sendBuf.Length, SocketFlags.None, OnSendCallback, Sock);
        }
Exemple #2
0
 /// <summary>
 /// Processing requests of client.
 /// </summary>
 /// <param name="req"></param>
 private void ProcessRequest(Packet req)
 {
     switch (req.MsgName)
     {
         case "OnLoginRequest":
             GameManager.LoginRequest(this);
             Console.WriteLine("Request : Login");
             break;
         case "OnMatchingRequest":
             MatchingData = JsonConvert.DeserializeObject<MatchingPacket>(req.Data);
             GameManager.MatchingRequest(this);
             Console.WriteLine("Request : Matching");
             break;
         case "OnMatchingCancelRequest":
             GameManager.MatchingCancelRequest(this);
             Console.WriteLine("Request : Matching Cancel");
             break;
         case "OnInGameRequest":
             InGameData = JsonConvert.DeserializeObject<IngamePacket>(req.Data);
             Console.WriteLine("Request : Ingame");
             break;
         case "OnExitRequest":
             Close();
             Console.WriteLine("Request : Exit");
             break;
         default:
             Console.WriteLine("Received MsgName of client is wrong.");
             break;
     }
 }