protected override void Unload()
        {
            ModuleInstance = null;

            GameService.Overlay.BlishHudWindow.RemoveTab(_eventsTab);
            _displayedEvents.ForEach(de => de.Dispose());
            _displayedEvents.Clear();
        }
 public EventsModule([Import("ModuleParameters")] ModuleParameters moduleParameters) : base(moduleParameters)
 {
     ModuleInstance = this;
 }