private void playBall_Click(object sender, EventArgs e) { Bat bat = ball.GetNewBat(); BallEventArgs ballEventArgs = new BallEventArgs((int)trajectory.Value, (int)distance.Value); bat.HitTheBall(ballEventArgs); }
public void HitTheBall(BallEventArgs e) { if (hitBallCallback != null) { hitBallCallback(e); } }
protected void OnBallInPlay(BallEventArgs e) { EventHandler ballInPlay = BallInPlay; if (ballInPlay != null) { ballInPlay(this, e); } }
void ball_BallInPlay(object sender, EventArgs e) { if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance > 400) && (ballEventArgs.Trajectory > 30)) { Console.WriteLine("Fan: Home run! I'm going for the ball!!"); } else { Console.WriteLine("Fan: Woo-hoo! Yeah!"); } } }
void ball_BallInPlay(object sender, EventArgs e) { if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance < 95) && (ballEventArgs.Trajectory < 60)) { CatchBall(); } else { CoverFirstBase(); } } }