/// <summary> /// 下钩 /// </summary> public void ThrowHook(FishingMan man) { Console.WriteLine("开始下钩!"); //用随机数模拟鱼咬钩,若随机数为偶数,则为鱼咬钩 if (new Random().Next() % 2 == 0) { var a = new Random(10).Next(); var type = (FishType) new Random().Next(0, 5); Console.WriteLine("铃铛:叮叮叮,鱼儿咬钩了"); var eventData = new FishingEventData() { FishType = type, FishingMan = man }; FishingEvent?.Invoke(eventData);//通过事件委托触发 } }
/// <summary> /// 下钩 /// </summary> public void ThrowHook(FishingMan man) { Console.WriteLine("开始下钩!"); //用随机数模拟鱼咬钩,若随机数为偶数,则为鱼咬钩 if (new Random().Next() % 2 == 0) { var a = new Random(10).Next(); var type = (FishType) new Random().Next(0, 5); Console.WriteLine("铃铛:叮叮叮,鱼儿咬钩了"); var eventData = new FishingEventData() { FishType = type, FishingMan = man }; EventBus.Default.Trigger <FishingEventData>(eventData);//直接通过事件总线触发 } }