/// <summary> /// Draws the menu entry. /// </summary> public virtual void Draw(MenuScreen screen, GameTime gameTime) { ScreenManager screenManager = screen.ScreenManager; SpriteBatch spriteBatch = screenManager.SpriteBatch; if (texture != null) { spriteBatch.Draw(texture, position, Color.White); } }
/// <summary> /// Updates the menu entry. /// </summary> public virtual void Update(MenuScreen screen, bool isSelected, GameTime gameTime) { }