Exemple #1
0
 private void OnLoad(object sender, EventArgs e)
 {
     evader.OnLoad();
     Events.OnClose                        += OnClose;
     Game.OnUpdate                         += Game_OnUpdate;
     Player.OnExecuteOrder                 += Player_OnExecuteAction;
     Drawing.OnDraw                        += Drawing_OnDraw;
     ObjectManager.OnAddEntity             += ObjectManager_OnAddEntity;
     Unit.OnModifierAdded                  += Unit_OnModifierAdded;
     Unit.OnModifierRemoved                += Unit_OnModifierRemoved;
     Entity.OnParticleEffectAdded          += Entity_OnParticleEffectAdded;
     ObjectManager.OnAddTrackingProjectile += ObjectManagerOnAddTrackingProjectile;
 }
Exemple #2
0
        protected override void OnActivate()
        {
            evader = new Evader();
            evader.OnLoad();

            Game.OnUpdate                += Game_OnUpdate;
            Player.OnExecuteOrder        += Player_OnExecuteAction;
            Drawing.OnDraw               += Drawing_OnDraw;
            ObjectManager.OnAddEntity    += ObjectManager_OnAddEntity;
            Unit.OnModifierAdded         += Unit_OnModifierAdded;
            Unit.OnModifierRemoved       += Unit_OnModifierRemoved;
            Entity.OnParticleEffectAdded += Entity_OnParticleEffectAdded;
        }