private static void Main(string[] args)
 {
     Loading.OnLoadingComplete += delegate
     {
         _skillshotDetector = new SkillshotDetector();
         _evade             = new EvadePlus(_skillshotDetector);
         EvadeMenu.CreateMenu();
     };
 }
Exemple #2
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 private static void Main(string[] args)
 {
     Loading.OnLoadingComplete += delegate
     {
         Detector = new SkillshotDetector(DetectionTeam.EnemyTeam);
         Evade = new EvadePlus(Detector);
         EvadeMenu.CreateMenu();
     };
 }
 private static void Main(string[] args)
 {
     Loading.OnLoadingComplete += delegate
     {
         _skillshotDetector = new SkillshotDetector(DeveloperMode ? DetectionTeam.AnyTeam : DetectionTeam.EnemyTeam);
         _evade             = new EvadePlus(_skillshotDetector);
         EvadeMenu.CreateMenu();
     };
 }
Exemple #4
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 private static void Main(string[] args)
 {
     Loading.OnLoadingComplete += delegate
     {
         _skillshotDetector = new SkillshotDetector();
         _evade = new EvadePlus(_skillshotDetector);
         EvadeMenu.CreateMenu();
     };
 }
        public EvadePlus(SkillshotDetector skillshotDetector)
        {
            Player.OnIssueOrder += OnIssueOrder;
            Spellbook.OnCastSpell += OnCastSpell;
            Drawing.OnDraw += OnDraw;
            Game.OnTick += OnTick;

            SkillshotDetector = skillshotDetector;
            SkillshotDetector.OnSkillshotDetected += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted += OnSkillshotDeleted;
            SkillshotDetector.OnUpdateSkillshots += OnUpdateSkillshots;
        }
Exemple #6
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots      = new EvadeSkillshot[] {};
            Polygons        = new Geometry.Polygon[] {};
            ClippedPolygons = new List <Geometry.Polygon>();

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots    += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected   += OnSkillshotDetected;

            Player.OnIssueOrder += PlayerOnIssueOrder;
        }
Exemple #7
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots = new EvadeSkillshot[] {};
            Polygons = new Geometry.Polygon[] {};
            ClippedPolygons = new List<Geometry.Polygon>();

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected += OnSkillshotDetected;

            Player.OnIssueOrder += PlayerOnIssueOrder;
        }
Exemple #8
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots       = new EvadeSkillshot[] {};
            Polygons         = new Geometry.Polygon[] {};
            ClippedPolygons  = new List <Geometry.Polygon>();
            StatusText       = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));
            StatusTextShadow = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots    += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected   += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted    += OnSkillshotDeleted;

            Player.OnIssueOrder += PlayerOnIssueOrder;
            Game.OnTick         += Ontick;
            Drawing.OnDraw      += OnDraw;
        }
Exemple #9
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots = new EvadeSkillshot[] {};
            Polygons = new Geometry.Polygon[] {};
            ClippedPolygons = new List<Geometry.Polygon>();
            StatusText = new Text("EvadePlus Enabled", new Font("Lucida Sans Unicode", 7.7F, FontStyle.Bold)); //Lucida Console, 9
            StatusTextShadow = new Text("EvadePlus Enabled", new Font("Lucida Sans Unicode", 7.7F, FontStyle.Bold));

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted += OnSkillshotDeleted;

            Player.OnIssueOrder += PlayerOnIssueOrder;
            Game.OnTick += Ontick;
            Drawing.OnDraw += OnDraw;
        }
Exemple #10
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots = new EvadeSkillshot[] {};
            Polygons = new Geometry.Polygon[] {};
            ClippedPolygons = new List<Geometry.Polygon>();
            PathFinding = new PathFinding(this);
            StatusText = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));
            StatusTextShadow = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted += OnSkillshotDeleted;

            Player.OnIssueOrder += PlayerOnIssueOrder;
            Game.OnTick += Ontick;
        }
Exemple #11
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots      = new EvadeSkillshot[] {};
            Polygons        = new Geometry.Polygon[] {};
            ClippedPolygons = new List <Geometry.Polygon>();
            PathFinding     = new PathFinding(this);
            StatusText      = new Text("EvadePlus Enabled", new Font("Euphemia", 10F, FontStyle.Bold)); //Calisto MT

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots    += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected   += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted    += OnSkillshotDeleted;

            Player.OnIssueOrder            += PlayerOnIssueOrder;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            Dash.OnDash    += OnDash;
            Game.OnTick    += Ontick;
            Drawing.OnDraw += OnDraw;
        }
Exemple #12
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots = new EvadeSkillshot[] {};
            Polygons = new Geometry.Polygon[] {};
            ClippedPolygons = new List<Geometry.Polygon>();
            PathFinding = new PathFinding(this);
            StatusText = new Text("EvadePlus Enabled", new Font("Euphemia", 10F, FontStyle.Bold)); //Calisto MT
            _skillshotPolygonCache = new Dictionary<EvadeSkillshot, Geometry.Polygon>();

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted += OnSkillshotDeleted;

            Player.OnIssueOrder += PlayerOnIssueOrder;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            Dash.OnDash += OnDash;
            Game.OnTick += Ontick;
            Drawing.OnDraw += OnDraw;
        }
Exemple #13
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        public Janna()
        {
            frostQueensClaim = new Item(ItemId.Frost_Queens_Claim);

            conf = MainMenu.AddMenu("MoonyJanna", "moonyJanna");

            comboConf = conf.AddSubMenu("ComboMode", "moonyJannaComboConf");
            comboConf.Add("qCombo", new CheckBox("Use Q"));
            comboConf.Add("itemCombo", new CheckBox("Use Frost Queen's Claim"));
            comboConf.Add("wCombo", new CheckBox("Use W"));

            fleeConf = conf.AddSubMenu("FleeMode", "moonyJannaFleeConf");
            fleeConf.Add("qFlee", new CheckBox("Use Q"));
            fleeConf.Add("itemFlee", new CheckBox("Use Frost Queen's Claim"));
            fleeConf.Add("wFlee", new CheckBox("Use W"));

            miscConf = conf.AddSubMenu("Misc", "moonyJannaMiscConf");
            miscConf.Add("qGeneral", new Slider("Use Q if hit at least X targets in general", 2, 0, 5));
            miscConf.AddLabel("0 = disabled");
            miscConf.Add("qInterrupt", new CheckBox("Use Q to interrupt"));
            miscConf.AddStringList("qInterruptDangerLvL", "Q Interruption danger lvl", new [] { "High", "Medium", "Low"}, 1);
            miscConf.Add("qAntiGap", new CheckBox("Use Q against gapclosers"));


            eConf = conf.AddSubMenu("Shielding", "moonyJannaEConf");
            eConf.Add("eSkillShots", new CheckBox("E for skillshots"));
            eConf.Add("eDangerLvl", new Slider("If at dangerlevel", 2, 1, 5));
            eConf.Add("eTargeted", new CheckBox("E for targeted spells"));
            eConf.Add("eDmgProc", new Slider("If % dmg", 15));

            rConf = conf.AddSubMenu("Ultimate", "moonyJannaRConf");
            rConf.Add("rInterrupt", new CheckBox("Use R to interrupt dangerous spells"));
            rConf.Add("rInsec", new KeyBind("Insec to ally", false, KeyBind.BindTypes.HoldActive));
            rConf.AddLabel("Target has to be selected");
            rConf.Add("flashRange", new Slider("Flash Range", 450, 425, 600));
            rConf.Add("extraDist", new Slider("Extra Insec Dist", 150, 50, 300));
            rConf.Add("maxOwnDistToEnemy", new Slider("Max own dist to enemy", 500, 100, 800));

            prioConf = conf.AddSubMenu("AllyPriorities", "moonyJannaPrioConf");
            foreach (AIHeroClient ally in EntityManager.Heroes.Allies)
            {
                prioConf.Add(ally.ChampionName, 
                    new Slider(ally.ChampionName, ally.IsMe ? 1 : TargetSelector.GetPriority(ally), 1, 5));
            }


            skillShotConfig.InitMenu(ref conf);

            var skillshotDetector = new SkillshotDetector(DetectionTeam.EnemyTeam);
            evadePlus = new EvadePlus.EvadePlus(skillshotDetector);

            Game.OnUpdate += GameOnOnUpdate;
            Obj_AI_Base.OnProcessSpellCast += AiHeroClientOnOnProcessSpellCast;
            Interrupter.OnInterruptableSpell += InterrupterOnOnInterruptableSpell;
            Gapcloser.OnGapcloser += GapcloserOnOnGapcloser;
            Drawing.OnDraw += DrawingOnOnDraw;
        }