public static void DistanceCallculation(ThreeDCordinate point1, ThreeDCordinate point2) { double deltax = point2.x - point1.x; double deltay = point2.y - point1.y; double deltaz = point2.z - point1.z; double distance = (double)Math.Sqrt((deltax * deltax) + (deltay * deltay) + (deltaz * deltaz)); }
public void AddPoint(ThreeDCordinate point) { this.pointPath.Add(point); }