public virtual void RemoveUrbanTrips(UrbanTrip __item) { if (__item != null && urbanTrips != null && urbanTrips.Contains(__item)) { urbanTrips.Remove(__item); } }
public virtual void AddUrbanTrips(UrbanTrip __item) { if (__item != null && urbanTrips != null && !urbanTrips.Contains(__item)) { urbanTrips.Add(__item); } }
public virtual void AddUrbanTrips(UrbanTrip __item) { if (__item != null && urbanTrips != null && !urbanTrips.Contains(__item)) { urbanTrips.Add(__item); if (__item.UrbanRoute != this) { __item.UrbanRoute = this; } } }
public virtual void SetUrbanTripsAt(UrbanTrip __item, int __index) { if (__item == null) { urbanTrips[__index] = null; } else { urbanTrips[__index] = __item; } }
public virtual void SetUrbanTripsAt(UrbanTrip __item, int __index) { if (__item == null) { urbanTrips[__index].UrbanRoute = null; } else { urbanTrips[__index] = __item; if (__item.UrbanRoute != this) { __item.UrbanRoute = this; } } }
/// <summary> /// Copies the current object to a new instance /// </summary> /// <param name="deep">Copy members that refer to objects external to this class (not dependent)</param> /// <param name="copiedObjects">Objects that should be reused</param> /// <param name="asNew">Copy the current object as a new one, ready to be persisted, along all its members.</param> /// <param name="reuseNestedObjects">If asNew is true, this flag if set, forces the reuse of all external objects.</param> /// <param name="copy">Optional - An existing [UrbanTrip] instance to use as the destination.</param> /// <returns>A copy of the object</returns> public virtual UrbanTrip Copy(bool deep = false, Hashtable copiedObjects = null, bool asNew = false, bool reuseNestedObjects = false, UrbanTrip copy = null) { if (copiedObjects == null) { copiedObjects = new Hashtable(); } if (copy == null && copiedObjects.Contains(this)) { return((UrbanTrip)copiedObjects[this]); } copy = copy ?? new UrbanTrip(); if (!asNew) { copy.TransientId = this.TransientId; } copy.GTFSId = this.GTFSId; copy.Headsign = this.Headsign; copy.ShortName = this.ShortName; copy.Direction = this.Direction; copy.isRail = this.isRail; if (!copiedObjects.Contains(this)) { copiedObjects.Add(this, copy); } if (deep && this.urbanRoute != null) { if (!copiedObjects.Contains(this.urbanRoute)) { if (asNew && reuseNestedObjects) { copy.UrbanRoute = this.UrbanRoute; } else if (asNew) { copy.UrbanRoute = this.UrbanRoute.Copy(deep, copiedObjects, true); } else { copy.urbanRoute = this.urbanRoute.Copy(deep, copiedObjects, false); } } else { if (asNew) { copy.UrbanRoute = (UrbanRoute)copiedObjects[this.UrbanRoute]; } else { copy.urbanRoute = (UrbanRoute)copiedObjects[this.UrbanRoute]; } } } copy.stopTimeDetails = new List <StopTimeDetails>(); if (deep && this.stopTimeDetails != null) { foreach (var __item in this.stopTimeDetails) { if (!copiedObjects.Contains(__item)) { if (asNew && reuseNestedObjects) { copy.AddStopTimeDetails(__item); } else { copy.AddStopTimeDetails(__item.Copy(deep, copiedObjects, asNew)); } } else { copy.AddStopTimeDetails((StopTimeDetails)copiedObjects[__item]); } } } copy.shapes = new List <Waypoint>(); if (deep && this.shapes != null) { foreach (var __item in this.shapes) { if (!copiedObjects.Contains(__item)) { if (asNew && reuseNestedObjects) { copy.AddShapes(__item); } else { copy.AddShapes(__item.Copy(deep, copiedObjects, asNew)); } } else { copy.AddShapes((Waypoint)copiedObjects[__item]); } } } if (deep && this.frequency != null) { if (!copiedObjects.Contains(this.frequency)) { if (asNew && reuseNestedObjects) { copy.Frequency = this.Frequency; } else if (asNew) { copy.Frequency = this.Frequency.Copy(deep, copiedObjects, true); } else { copy.frequency = this.frequency.Copy(deep, copiedObjects, false); } } else { if (asNew) { copy.Frequency = (Frequency)copiedObjects[this.Frequency]; } else { copy.frequency = (Frequency)copiedObjects[this.Frequency]; } } } base.Copy(deep, copiedObjects, asNew, reuseNestedObjects, copy); return(copy); }