Exemple #1
0
        private void MyVisualHost1_OnSelected(Prov obj)
        {
            var vm = SimpleIoc.Default.GetInstance <MainViewModel>();

            vm.SelectedProv = obj;
            vm.Root         = new List <Prov> {
                obj
            };
        }
Exemple #2
0
        public static System.Windows.Shapes.Path DrawPath(Contours cons, Prov prov)
        {
            var path = new System.Windows.Shapes.Path();

            path.Stroke          = System.Windows.Media.Brushes.Red;
            path.StrokeThickness = 1;
            path.Fill            = System.Windows.Media.Brushes.Green;


            var group = new PathGeometry();

            path.Data = group;

            int left = 0;
            int top  = 0;

            if (prov != null)
            {
                left = prov.Rectangle.Left;
                top  = prov.Rectangle.Top;
            }


            int i = 0;

            foreach (var contour in cons.Items)
            {
                if (contour.Pts.Length <= 1)
                {
                    continue;
                }
                //////////////////////////////
                //if (contour.Pts.Length <= 2)
                //    return;
                //var subPath = new PathGeometry();
                //subPath.Figures.Add(new Polygon());
                var polygon = new PathFigure();
                polygon.StartPoint = contour.Pts.First().ToPoint(left, top);
                polygon.IsClosed   = true;
                //polygon.IsFilled = true;
                var seg = new PolyLineSegment(contour.Pts.Skip(1).Select(v => v.ToPoint(left, top)).ToList(), true);
                seg.IsSmoothJoin = true;
                //seg.IsStroked = false;
                polygon.Segments.Add(seg);

                //if (i == 0 || i == 2 || i == 4)
                //if(contour.Pts.Length>2 )
                group.Figures.Add(polygon);



                i++;
            }

            return(path);
        }
Exemple #3
0
        public static Geometry GetGeometryByCurve(Contours cons, Prov prov)
        {
            //var path = new System.Windows.Shapes.Path();
            //path.Stroke = System.Windows.Media.Brushes.Red;
            //path.StrokeThickness = 1;
            //path.Fill = System.Windows.Media.Brushes.Green;


            ////////////////////////////////////////////////////////



            /////////////////////////////////////
            // Create a StreamGeometry to use to specify myPath.
            StreamGeometry geometry = new StreamGeometry();

            geometry.FillRule = FillRule.EvenOdd;

            // Open a StreamGeometryContext that can be used to describe this StreamGeometry
            // object's contents.
            using (StreamGeometryContext ctx = geometry.Open())
            {
                int left = 0;
                int top  = 0;

                if (prov != null)
                {
                    left = prov.Rectangle.Left;
                    top  = prov.Rectangle.Top;
                }

                foreach (var contour in cons.Items)
                {
                    if (contour.Pts.Length <= 1)
                    {
                        continue;
                    }



                    //var first = beizerSegments.First().StartPoint;
                    var firstPt = contour.Pts.First().ToPoint(left, top, 3);
                    //////////////////////////////
                    // Begin the triangle at the point specified. Notice that the shape is set to
                    // be closed so only two lines need to be specified below to make the triangle.
                    ctx.BeginFigure(firstPt, true /* is filled */, true /* is closed */);

                    // Draw a line to the next specified point.
                    //ctx.LineTo(new Point(100, 100), true /* is stroked */, false /* is smooth join */);

                    //ctx.PolyLineTo(contour.Pts.Skip(1).Select(v => v.ToPoint(left, top, 2)).ToList(), true, false);

                    var pts1           = contour.Pts.Select(v => v.ToPoint(left, top, 3)).ToList();
                    var beizerSegments = InterpolationUtils.InterpolatePointWithBeizerCurves(pts1, true);

                    if (beizerSegments != null)
                    {
                        var points =
                            beizerSegments.SelectMany(
                                v =>
                                new List <System.Windows.Point>
                        {
                            v.FirstControlPoint,
                            v.SecondControlPoint,
                            v.EndPoint
                        })
                            .ToList();

                        ctx.PolyBezierTo(points, true, false);
                    }
                }
            }

            // Freeze the geometry (make it unmodifiable)
            // for additional performance benefits.
            geometry.Freeze();

            //// Specify the shape (triangle) of the Path using the StreamGeometry.
            //path.Data = geometry;



            return(geometry);
        }
Exemple #4
0
        public static unsafe ColorRangeDict GetProvinces(string file, bool isdevert = false)
        {
            ColorRangeDict dict = new ColorRangeDict();

            var bmp = (Bitmap)System.Drawing.Bitmap.FromFile(file);
            //bmp = bmp.Scale(2);

            //var bmp1 = bmp.Scale(2);
            //var format = bmp.PixelFormat;

            var h = (ushort)bmp.Height;

            bmp.Do((p, width, height) =>
            {
                var ptr = (Int32 *)p.ToPointer();
                ////////////////////////////////////

                for (UInt16 y = 0; y < height; y++)
                {
                    for (UInt16 x = 0; x < width; x++)
                    {
                        var val = *ptr;

                        Prov prov;

                        if (dict.Dict.TryGetValue(val, out prov))
                        {
                            if (!isdevert)
                            {
                                prov.Points.Add(new Point2(x, y));
                            }
                            else
                            {
                                prov.Points.Add(new Point2(x, (ushort)(h - y)));
                            }
                        }
                        else
                        {
                            prov       = new Prov();
                            prov.Color = val;
                            if (!isdevert)
                            {
                                prov.Points.Add(new Point2(x, y));
                            }
                            else
                            {
                                prov.Points.Add(new Point2(x, (ushort)(h - y)));
                            }
                            dict.Dict.Add(val, prov);
                        }

                        ptr++;
                    }
                }
            });

            foreach (var value in dict.Dict.Values)
            {
                value.CalRect();
            }


            return(dict);
        }