static void EllipseAndCurveTest(Graphics graphics) { var path = new GraphicsPath(); path.FillMode = FillMode.Winding; path.AddBezier(new PointF(10f, 6f), new PointF(10f, 4f), new PointF(8f, 2f), new PointF(6f, 2f)); path.CloseFigure(); var m = Matrix.Create(); m.Scale(60f, 60f); graphics.SaveTransform(); graphics.MultiplyTransform(m); var brush = new SolidBrush(Colors.Black); var pen = new Pen(Colors.Red, 0.1f); graphics.FillPath(brush, path); graphics.DrawPath(pen, path); brush.Dispose(); pen.Dispose(); var brushY = new SolidBrush(Color.FromArgb(0xFF, 0xFF, 0x00, 0x9F)); var penB = new Pen(Color.FromArgb(0x00, 0x00, 0xFF, 0x9F), 0.1f); graphics.DrawEllipse(penB, 10f, 6f, 0.5f, 0.5f); graphics.FillEllipse(brushY, 10f, 6f, 0.5f, 0.5f); graphics.DrawEllipse(penB, 6f, 2f, 0.5f, 0.5f); graphics.FillEllipse(brushY, 6f, 2f, 0.5f, 0.5f); graphics.RestoreTransform(); }
static void ScissorsTest(Graphics graphics) { var t = new { CenterX = 0f, CenterY = 0f, OffsetX = 200f, OffsetY = 50f, RotateAngle = 0f, SkewAngleY = 10f, SkewAngleX = 10f, ScaleX = 16f, ScaleY = 16f }; var path = new GraphicsPath(); path.FillMode = FillMode.Winding; // draw some scissors path.AddBezier(new PointF(9.64f, 7.64f), new PointF(9.87f, 7.14f), new PointF(10f, 6.59f), new PointF(10f, 6f)); path.AddBezier(new PointF(10f, 6f), new PointF(10f, 3.79f), new PointF(8.21f, 2f), new PointF(6f, 2f)); path.AddBezier(new PointF(6f, 2f), new PointF(3.79f, 2f), new PointF(2f, 3.79f), new PointF(2f, 6f)); path.AddBezier(new PointF(2f, 6f), new PointF(2f, 8.21f), new PointF(3.79f, 10f), new PointF(6f, 10f)); path.AddBezier(new PointF(6f, 10f), new PointF(6.59f, 10f), new PointF(7.14f, 9.87f), new PointF(7.64f, 9.64f)); path.AddLine(7.64f, 9.64f, 10f, 12f); path.AddLine(10f, 12f, 7.64f, 14.36f); path.AddBezier(new PointF(7.64f, 14.36f), new PointF(7.14f, 14.13f), new PointF(6.59f, 14f), new PointF(6f, 14f)); path.AddBezier(new PointF(6f, 14f), new PointF(3.79f, 14f), new PointF(2f, 15.79f), new PointF(2f, 18f)); path.AddBezier(new PointF(2f, 18f), new PointF(2f, 20.21f), new PointF(3.79f, 22f), new PointF(6f, 22f)); path.AddBezier(new PointF(6f, 22f), new PointF(8.21f, 22f), new PointF(10f, 20.21f), new PointF(10f, 18f)); path.AddBezier(new PointF(10f, 18f), new PointF(10f, 17.41f), new PointF(9.87f, 16.86f), new PointF(9.64f, 16.36f)); path.AddLine(9.64f, 16.36f, 12f, 14f); path.AddLine(12f, 14f, 19f, 21f); path.AddLine(19f, 21f, 22f, 21f); path.AddLine(22f, 21f, 22f, 20f); path.AddLine(22f, 20f, 9.64f, 7.64f); path.CloseFigure(); path.AddBezier(new PointF(6f, 8f), new PointF(4.9f, 8f), new PointF(4f, 7.11f), new PointF(4f, 6f)); path.AddBezier(new PointF(4f, 6f), new PointF(4f, 4.89f), new PointF(4.9f, 4f), new PointF(6f, 4f)); path.AddBezier(new PointF(6f, 4f), new PointF(7.1f, 4f), new PointF(8f, 4.89f), new PointF(8f, 6f)); path.AddBezier(new PointF(8f, 6f), new PointF(8f, 7.11f), new PointF(7.1f, 8f), new PointF(6f, 8f)); path.CloseFigure(); path.AddBezier(new PointF(6f, 20f), new PointF(4.9f, 20f), new PointF(4f, 19.11f), new PointF(4f, 18f)); path.AddBezier(new PointF(4f, 18f), new PointF(4f, 16.89f), new PointF(4.9f, 16f), new PointF(6f, 16f)); path.AddBezier(new PointF(6f, 16f), new PointF(7.1f, 16f), new PointF(8f, 16.89f), new PointF(8f, 18f)); path.AddBezier(new PointF(8f, 18f), new PointF(8f, 19.11f), new PointF(7.1f, 20f), new PointF(6f, 20f)); path.CloseFigure(); path.AddBezier(new PointF(12f, 12.5f), new PointF(11.72f, 12.5f), new PointF(11.5f, 12.28f), new PointF(11.5f, 12f)); path.AddBezier(new PointF(11.5f, 12f), new PointF(11.5f, 11.72f), new PointF(11.72f, 11.5f), new PointF(12f, 11.5f)); path.AddBezier(new PointF(12f, 11.5f), new PointF(12.28f, 11.5f), new PointF(12.5f, 11.72f), new PointF(12.5f, 12f)); path.AddBezier(new PointF(12.5f, 12f), new PointF(12.5f, 12.28f), new PointF(12.28f, 12.5f), new PointF(12f, 12.5f)); path.CloseFigure(); path.AddLine(19f, 3f, 13f, 9f); path.AddLine(13f, 9f, 15f, 11f); path.AddLine(15f, 11f, 22f, 4f); path.AddLine(22f, 4f, 22f, 3f); path.CloseFigure(); path.AddBezier(new PointF(9.64f, 7.64f), new PointF(9.87f, 7.14f), new PointF(10f, 6.59f), new PointF(10f, 6f)); path.AddBezier(new PointF(10f, 6f), new PointF(10f, 3.79f), new PointF(8.21f, 2f), new PointF(6f, 2f)); path.AddBezier(new PointF(6f, 2f), new PointF(3.79f, 2f), new PointF(2f, 3.79f), new PointF(2f, 6f)); path.AddBezier(new PointF(2f, 6f), new PointF(2f, 8.21f), new PointF(3.79f, 10f), new PointF(6f, 10f)); path.AddBezier(new PointF(6f, 10f), new PointF(6.59f, 10f), new PointF(7.14f, 9.87f), new PointF(7.64f, 9.64f)); path.AddLine(7.64f, 9.64f, 10f, 12f); path.AddLine(10f, 12f, 7.64f, 14.36f); path.AddBezier(new PointF(7.64f, 14.36f), new PointF(7.14f, 14.13f), new PointF(6.59f, 14f), new PointF(6f, 14f)); path.AddBezier(new PointF(6f, 14f), new PointF(3.79f, 14f), new PointF(2f, 15.79f), new PointF(2f, 18f)); path.AddBezier(new PointF(2f, 18f), new PointF(2f, 20.21f), new PointF(3.79f, 22f), new PointF(6f, 22f)); path.AddBezier(new PointF(6f, 22f), new PointF(8.21f, 22f), new PointF(10f, 20.21f), new PointF(10f, 18f)); path.AddBezier(new PointF(10f, 18f), new PointF(10f, 17.41f), new PointF(9.87f, 16.86f), new PointF(9.64f, 16.36f)); path.AddLine(9.64f, 16.36f, 12f, 14f); path.AddLine(12f, 14f, 19f, 21f); path.AddLine(19f, 21f, 22f, 21f); path.AddLine(22f, 21f, 22f, 20f); path.AddLine(22f, 20f, 9.64f, 7.64f); path.CloseFigure(); path.AddBezier(new PointF(6f, 8f), new PointF(4.9f, 8f), new PointF(4f, 7.11f), new PointF(4f, 6f)); path.AddBezier(new PointF(4f, 6f), new PointF(4f, 4.89f), new PointF(4.9f, 4f), new PointF(6f, 4f)); path.AddBezier(new PointF(6f, 4f), new PointF(7.1f, 4f), new PointF(8f, 4.89f), new PointF(8f, 6f)); path.AddBezier(new PointF(8f, 6f), new PointF(8f, 7.11f), new PointF(7.1f, 8f), new PointF(6f, 8f)); path.CloseFigure(); path.AddBezier(new PointF(6f, 20f), new PointF(4.9f, 20f), new PointF(4f, 19.11f), new PointF(4f, 18f)); path.AddBezier(new PointF(4f, 18f), new PointF(4f, 16.89f), new PointF(4.9f, 16f), new PointF(6f, 16f)); path.AddBezier(new PointF(6f, 16f), new PointF(7.1f, 16f), new PointF(8f, 16.89f), new PointF(8f, 18f)); path.AddBezier(new PointF(8f, 18f), new PointF(8f, 19.11f), new PointF(7.1f, 20f), new PointF(6f, 20f)); path.CloseFigure(); path.AddBezier(new PointF(12f, 12.5f), new PointF(11.72f, 12.5f), new PointF(11.5f, 12.28f), new PointF(11.5f, 12f)); path.AddBezier(new PointF(11.5f, 12f), new PointF(11.5f, 11.72f), new PointF(11.72f, 11.5f), new PointF(12f, 11.5f)); path.AddBezier(new PointF(12f, 11.5f), new PointF(12.28f, 11.5f), new PointF(12.5f, 11.72f), new PointF(12.5f, 12f)); path.AddBezier(new PointF(12.5f, 12f), new PointF(12.5f, 12.28f), new PointF(12.28f, 12.5f), new PointF(12f, 12.5f)); path.CloseFigure(); path.AddLine(19f, 3f, 13f, 9f); path.AddLine(13f, 9f, 15f, 11f); path.AddLine(15f, 11f, 22f, 4f); path.AddLine(22f, 4f, 22f, 3f); path.CloseFigure(); var m = Matrix.Create(); var c = new PointF((float)t.CenterX, (float)t.CenterY); // translate m.Translate((float)t.OffsetX, (float)t.OffsetY); // rotate m.RotateAt((float)t.RotateAngle, c); // skew m.Translate(-c.X, -c.Y); m.Prepend(Matrix.Create(1, (float)Math.Tan(Math.PI * t.SkewAngleY / 180.0), (float)Math.Tan(Math.PI * t.SkewAngleX / 180.0), 1, 0, 0)); m.Translate(c.X, c.Y); // scale m.ScaleAt((float)t.ScaleX, (float)t.ScaleY, (float)t.CenterX, (float)t.CenterY); graphics.SaveTransform(); graphics.MultiplyTransform(m); var brush = new SolidBrush(Colors.Black); var pen = new Pen(Colors.Red, 0.5f); graphics.FillPath(brush, path); graphics.DrawPath(pen, path); brush.Dispose(); pen.Dispose(); graphics.RestoreTransform(); }