public PartyMenu(Game game, IGameState gameState) : base(game) { this.gameState = (GameState)gameState; base.UtilityScreen = true; this.menuoptions = new List<MenuOption>(); avatars = new List<Texture2D>(); }
public CameraObserver(GameState gameState) { this.gameState = gameState; }
public LogicManager(GameState gameState) { this.gameState = gameState; }
public OverWorldObserver(GameState gameState, OverWorld overWorld) { this.gameState = gameState; this.overWorld = overWorld; this.heroes = new List<Hero>(); }
public ScreenDelegator(ScreenManager manager, Game game, GameState gameState) { this.manager = manager; this.game = game; this.gameState = gameState; }