public static StateStructure LoadFromInterface(Type type) { if (StateStructureCache.ContainsKey(type)) { return(StateStructureCache[type]); } else { StateStructure stateStructure = new StateStructure(type); StateStructureCache.Add(type, stateStructure); return(stateStructure); } }
public static StateStructure LoadFromInterface(Type type) { if (StateStructureCache.ContainsKey(type)) { return StateStructureCache[type]; } else { StateStructure stateStructure = new StateStructure(type); StateStructureCache.Add(type, stateStructure); return stateStructure; } }