public void CameraPostRender() { Owner = owner; GLUI.SetLineMaterial(); var checkList = new List <GLHandler>(); foreach (var hdr in glHandlers) { var go = hdr.owner as GameObject; if (go != null) { checkList.Add(hdr); } } glHandlers = checkList; glHandlers.Sort(SortList); foreach (var hdr in glHandlers) { var go = (GameObject)hdr.owner; if (go == null || go.activeInHierarchy) { GL.PushMatrix(); hdr.Execute(); GL.PopMatrix(); } } }
public override void ExecuteCommand(Cmd command) { var cmd = command as GLCmd; switch (cmd.type) { case GLCmdType.LoadOrtho: GL.LoadOrtho(); break; case GLCmdType.LoadMatrix: GL.LoadProjectionMatrix((Matrix4x4)cmd.args[0]); break; case GLCmdType.PushMatrix: GL.PushMatrix(); break; case GLCmdType.PopMatrix: GL.PopMatrix(); break; case GLCmdType.SetLineMat: GLUI.SetLineMaterial(); break; case GLCmdType.SetFontColor: if (ArgType <Color>(cmd)) { GLUI._SetFontColor((Color)cmd.args[0]); } break; case GLCmdType.DrawString: if (ArgType <Vector2, string, int, Vector2>(cmd)) { GLUI._DrawString((Vector2)cmd.args[0], (string)cmd.args[1], (int)cmd.args[2], (Vector2)cmd.args[3]); } else { Debug.Log("DrawString Error"); } break; case GLCmdType.DrawGrid: if (ArgType <Vector3, float, Color>(cmd)) { GLUI._DrawGrid((Vector3)cmd.args[0], (float)cmd.args[1], (Color)cmd.args[2]); } else { Debug.Log("DrawGrid Error"); } break; case GLCmdType.DrawLineDirect: if (ArgType <Vector3, Vector3, Color, Color>(cmd)) { GLUI._DrawLineDirect((Vector3)cmd.args[0], (Vector3)cmd.args[1], (Color)cmd.args[2], (Color)cmd.args[3]); } else if (ArgType <Vector3, Vector3, Color>(cmd)) { GLUI._DrawLineDirect((Vector3)cmd.args[0], (Vector3)cmd.args[1], (Color)cmd.args[2]); } else { Debug.Log("Error"); } break; case GLCmdType.DrawLineOrtho: if (ArgType <Vector2, Vector2>(cmd)) { GLUI._DrawLineOrtho((Vector2)cmd.args[0], (Vector2)cmd.args[1]); } else if (ArgType <Vector2, Vector2, Color>(cmd)) { GLUI._DrawLineOrtho((Vector2)cmd.args[0], (Vector2)cmd.args[1], (Color)cmd.args[2]); } else if (ArgType <Vector2, Vector2, Color, bool>(cmd)) { GLUI._DrawLineOrtho((Vector2)cmd.args[0], (Vector2)cmd.args[1], (Color)cmd.args[2], (bool)cmd.args[3]); } else if (ArgType <Vector2, Vector2, float>(cmd)) { GLUI._DrawLineWidth((Vector2)cmd.args[0], (Vector2)cmd.args[1], (float)cmd.args[2]); } else if (ArgType <Vector2, Vector2, float, Color>(cmd)) { GLUI._DrawLineWidth((Vector2)cmd.args[0], (Vector2)cmd.args[1], (float)cmd.args[2], (Color)cmd.args[3]); } else if (ArgType <Vector2, Vector2, float, Color, bool>(cmd)) { GLUI._DrawLineWidth((Vector2)cmd.args[0], (Vector2)cmd.args[1], (float)cmd.args[2], (Color)cmd.args[3], (bool)cmd.args[4]); } else { throw new Exception("未定义 参数"); } break; case GLCmdType.DrawQuadDirect: if (ArgType <Color, Vector3[]>(cmd)) { GLUI._DrawQuadDirect((Color)cmd.args[0], (Vector3[])cmd.args[1]); } else { throw new Exception("未定义 参数"); } break; case GLCmdType.DrawQuadOrtho: if (ArgType <Color, Vector3[]>(cmd)) { GLUI._DrawQuad((Color)cmd.args[0], (Vector3[])cmd.args[1]); } else if (ArgType <Color, Vector2[]>(cmd)) { GLUI._DrawQuad((Color)cmd.args[0], (Vector2[])cmd.args[1]); } else { throw new Exception("未定义 参数"); } break; case GLCmdType.DrawTexOrtho: if (ArgType <Texture2D, Color, Vector2[], Vector2[]>(cmd)) { GLUI._DrawTex((Texture2D)cmd.args[0], (Color)cmd.args[1], (Vector2[])cmd.args[2], (Vector2[])cmd.args[3]); } else if (ArgType <Texture2D, Color, Vector2, Vector2, Vector2, Vector2>(cmd)) { GLUI._DrawTex((Texture2D)cmd.args[0], (Color)cmd.args[1], (Vector2)cmd.args[2], (Vector2)cmd.args[3], (Vector2)cmd.args[4], (Vector2)cmd.args[5]); } else { string str = ""; foreach (var arg in cmd.args) { str += (str.Length > 0 ? ", " : "") + arg.GetType().Name; } throw new Exception("undef(" + cmd.args.Length + "): " + str); } break; default: throw new Exception("未定义 命令"); } }