/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent(); spriteBatch = new Equestribatch(GraphicsDevice); _stateManager.AddScreenLoad(_Screen); }
protected override void LoadContent() { spriteBatch = new Equestribatch(GraphicsDevice); //_skelebatch = new EquestriSkeleBatch(GraphicsDevice); errorTexture = AssetManager.GetTexture("{error}"); smallFont = AssetManager.GetFont("{smallfont}"); TextureObjectFactory.Device_Ref = GraphicsDevice; base.LoadContent(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent(); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new Equestribatch(GraphicsDevice); //scene.Messages.AddMessageBox(new MessageBox("/name[Trixie]Where the f**k is my money Fluttershy?", scene)); //scene.Messages.AddMessageBox(new MessageBox("/name[Fluttershy]O-oh!/d[2]/d[] Uhm...I-i'll go get it.../move[(1000|260),0,(0.7|0.7),1,1,5]", scene)); //scene.Messages.AddMessageBox(new MessageBox("/name[Trixie]/move[(1000|260),0,(0.7|0.7),1,1,5]/d[2]/d[]Bitch better have my f*****g money :v", scene)); // TODO: use this.Content to load your game content here //EquestriEngine.Objects.DrawableSkeleton skeleton = new EquestriEngine.Objects.DrawableSkeleton("chicken", "skeleton","Default"); #if !DEBUG var logo = new EquestriEngine.Objects.Graphics.TextureObject("{logo}", @"Graphics\UI\logo"); _stateManager.AddScreen(new EquestriEngine.SystemScreens.LogoScreen(logo, _Screen)); #else _stateManager.AddScreenLoad(_Screen); #endif //EquestriEngine.Systems.StateManager.AddScreen(new EquestriEngine.SystemScreens.GameplayScreen(_stateManager)); }