Exemple #1
0
        private void HandleTargetCollision()
        {
            foreach (Target t in _targets.ToArray())
            {
                foreach (RectangleShape b in _player.bullets.ToArray())
                {
                    if (Target.HasBulletHitTarget(b, t))
                    {
                        if (t is EquationTarget)
                        {
                            EquationTarget eqTarget = (EquationTarget)t;
                            eqTarget.Selected();
                            Console.WriteLine("{0} {1} {2} = {3}", eqTarget.GetEquation.val1, eqTarget.GetEquation.type.ToString(), eqTarget.GetEquation.val2, eqTarget.GetEquation.solution);
                            _isSolving = true;
                            _eqToSolve = eqTarget;
                        }
                        else
                        {
                            // only remove now if normal target
                            // equation targets get removed after being solved
                            _targets.Remove(t);

                            // normal target hit
                            _score += 10;
                        }

                        _player.RemoveBullet(b);
                        break;
                    }
                }
            }
        }
Exemple #2
0
        public void TestTargetCollision()
        {
            Target t1 = new Target(10, 20);
            Target t2 = new Target(510, 20);
            Target t3 = new Target(10, 510);
            Target t4 = new Target(20, 10);

            // rect represents a bullets demensions
            RectangleShape rect = new RectangleShape(new Vector2f(10, 30));

            rect.Position = new Vector2f(15, 25);

            // check for bounding box collision
            Assert.IsTrue(Target.HasBulletHitTarget(rect, t1));
            Assert.IsFalse(Target.HasBulletHitTarget(rect, t2));
            Assert.IsFalse(Target.HasBulletHitTarget(rect, t3));
            Assert.IsTrue(Target.HasBulletHitTarget(rect, t4));
        }