Exemple #1
0
        public void CreateTriangle_returns_triangle_with_given_vertices()
        {
            var a = new Vector3(3.141, 2.718, 0.577);
            var b = new Vector3(1.414, 1.732, 2.236);
            var c = new Vector3(0.693, 1.202, 0.739);

            var triangle = Polygon3Utils.CreateTriangle(a, b, c);

            Expect(triangle.Contours().Count(), Is.EqualTo(1));

            var vertices = triangle.Vertices();

            Expect(vertices.Count(), Is.EqualTo(3));

            Expect(vertices.Select(v => Vector3.Distance(a, v)).Min(), Is.LessThan(_tolerance));
            Expect(vertices.Select(v => Vector3.Distance(b, v)).Min(), Is.LessThan(_tolerance));
            Expect(vertices.Select(v => Vector3.Distance(c, v)).Min(), Is.LessThan(_tolerance));
        }
 public static double DistanceTo(this Vector3 @this, IPolysurface surface)
 {
     return(Math.Sqrt(surface.Faces.Select(f => Polygon3Utils.Distance2(@this, f.Polygon)).Min()));
 }