public Soldier(EntityState es, string name, XmlParser xp)
            : base(es, name)
        {
            Name = name + ID;

            Body = new Body(this, "Body");
            AddComponent(Body);

            Physics = new Physics(this, "Physics");
            AddComponent(Physics);

            Animation = new Animation(this, "Animation");
            Animation.Start();
            AddComponent(Animation);

            Collision = new Collision(this, "Collision");
            AddComponent(Collision);

            Health = new Health(this, "Health");
            Health.DiedEvent += OnDeath;
            AddComponent(Health);

            _attacktimer = new Timer(this, "AttackTimer");
            _attacktimer.LastEvent += OnAttackTimer;
            AddComponent(_attacktimer);

            _attacksound = new Sound(this, "AttackSound");
            AddComponent(_attacksound);

            _hitsound = new Sound(this, "HitSound");
            AddComponent(_hitsound);

            _ge = new GibEmitter(this, "GibEmitter");
            AddComponent(_ge);

            string path = es.Name + "->" + "Soldier";
            ParseXml(xp, path);

            Animation.Flip = (_rand.RandomBool()) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
            Physics.Velocity.X = (Animation.Flip == SpriteEffects.None) ? -_speed : _speed;
            Body.Position.X = (Animation.Flip == SpriteEffects.None) ? es.GameRef.Viewport.Right + 10 : -10;
            Body.Position.Y = 520 - _rand.Next(-10, 10);

            //TODO: Set origin
            //TODO: Set Health.DiedEvent to emit blood particles and Destroy
        }
        public EnemySpawner(EntityState es, XmlParser xp)
            : base(es, "EnemySpawner")
        {
            Enemies = new List<Entity>();
            Targets = new List<Entity>();
            _xp = xp;

            SoldierTimer = new Timer(this, "SoldierTimer");
            SoldierTimer.LastEvent += AddSoldier;
            AddComponent(SoldierTimer);

            HelicopterTimer = new Timer(this, "HelicopterTimer");
            HelicopterTimer.LastEvent += AddHelicopter;
            AddComponent(HelicopterTimer);

            ParseXml(xp, "GameState->" + Name);
        }