private bool animating = true; //Turns the animating on and off

        #endregion Fields

        #region Constructors

        public AnimatedComponent(Rectangle myPosition, Texture2DFramed myTex)
            : base(myPosition,myTex)
        {
            //Setting how fast it animates
            if (myTex.animationSpeed != 0)
            {
                maxAnimationTimer = myTex.animationSpeed;//If you passed in a value
            }
        }
        public SpriteSheetComponent(Rectangle myPosition, Texture2DFramed myTex)
        {
            this.Position = myPosition;
            this.Texture = myTex.texture;

            FrameHeight = myTex.frameHeight;
            FrameWidth = myTex.frameWidth;

            numberFrames = myTex.numberFrames;
            source = new Rectangle((int)currentFrame.X * FrameWidth, (int)currentFrame.Y * FrameHeight, FrameWidth, FrameHeight);
        }
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            menuFont = Content.Load<SpriteFont>("Graphics/Fonts/menuFont");

            sceneryOptions.Add(Content.Load<Texture2D>("Graphics/Scenery/hill"));
            sceneryOptions.Add(Content.Load<Texture2D>("Graphics/Scenery/graveyardhill"));
            sceneryOptions.Add(Content.Load<Texture2D>("Graphics/Scenery/moon"));
            sceneryOptions.Add(Content.Load<Texture2D>("Graphics/Scenery/tree"));

            tileButtonTexture = Content.Load<Texture2D>("Graphics/GUI/tileIcon");
            sceneryButtonTexture = Content.Load<Texture2D>("Graphics/GUI/sceneryIcon");
            objectiveButtonTexture = Content.Load<Texture2D>("Graphics/GUI/objectiveIcon");
            radioButtonTexture = Content.Load<Texture2D>("Graphics/GUI/radioButton");
            arrowTexture = Content.Load<Texture2D>("Graphics/GUI/uparrow");

            tileSpriteSheet = new Texture2DFramed(Content.Load<Texture2D>("Graphics/Tiles/tilesSpriteSheet"), 50, 50);
            grassTexture = Content.Load<Texture2D>("Graphics/Tiles/grass");
            glassTexture = Content.Load<Texture2D>("Graphics/Tiles/window");
            wallpaperTexture = Content.Load<Texture2D>("Graphics/Tiles/innerBrickDark");
            wallTexture = Content.Load<Texture2D>("Graphics/Tiles/innerBrick");
            floorTexture = Content.Load<Texture2D>("Graphics/Tiles/wood");
        }