Exemple #1
0
        public override void Unload()
        {
            if (weaponUI != null)
            {
                GameObject.Destroy(weaponUI.gameObject);

                weaponUI = null;
            }
        }
Exemple #2
0
        public override void Load(PrototypeObject data)
        {
            if (data == null)
            {
                return;
            }

            WeaponData weapon = data as WeaponData;

            weaponUI = ResourceUtils.AddAndGetComponent <WeaponUI>(GlobalDefinitions.RESOURCE_PATH_WEAPON + weapon.resourceID);
            weaponUI.transform.SetParent(owner.componentsHolder.transform);
            weaponUI.transform.localPosition = new Vector2(weapon.offsetX, weapon.offsetY);
            weaponUI.transform.localScale    = Vector2.one;
            weaponUI.Initialize(weapon);
        }