static public void GoToPlayer(Pool pool, Entity e)
	{
		e.ReplaceSpeed(GetEnemyToPlayerDirection(pool, e) * 0.08f);
	}
	static public void GoLateral(Entity e)
	{
		e.ReplaceSpeed(new Vector2(Mathf.Sign(e.speed.value.x) * 0.08f, 0f));
	}
	static public void GoDiagonalUp(Entity e)
	{
		e.ReplaceSpeed(new Vector2(-Mathf.Sign(e.position.x) * 0.04f, 0.05f));
	}
	static public void GoUp(Entity e)
	{
		e.ReplaceSpeed(new Vector2(0f, 0.08f));
	}