void when_migration() { var dir = Environment.CurrentDirectory + "/Tests/Tests/Entitas.Migration/Fixtures/M0180"; IMigration m = null; before = () => { m = new M0180(); }; it["finds all reactive system"] = () => { var updatedFiles = m.Migrate(dir); updatedFiles.Length.should_be(3); updatedFiles.Any(file => file.fileName == dir + "/RenderPositionSystem.cs").should_be_true(); updatedFiles.Any(file => file.fileName == dir + "/RenderRotationSystem.cs").should_be_true(); updatedFiles.Any(file => file.fileName == dir + "/SubFolder/RenderSelectedSystem.cs").should_be_true(); }; it["migrates to new api"] = () => { var updatedFiles = m.Migrate(dir); foreach (var file in updatedFiles) { // Console.WriteLine(file.fileContent); } var reactiveSystemFile = updatedFiles.Where(file => file.fileName == dir + "/RenderRotationSystem.cs").First(); reactiveSystemFile.fileContent.should_be(@"using Entitas; public class RenderRotationSystem : IReactiveSystem { public IMatcher trigger { get { return Matcher.AllOf(CoreMatcher.Rotation, CoreMatcher.View); } } public GroupEventType eventType { get { return GroupEventType.OnEntityAdded; } } public void Execute(Entity[] entities) { // Do sth } } "); }; }
void when_migration() { var dir = TestExtensions.GetProjectRoot() + "/Tests/Tests/Entitas.Migration/Fixtures/M0180"; IMigration m = null; before = () => { m = new M0180(); }; it["finds all reactive system"] = () => { var updatedFiles = m.Migrate(dir); updatedFiles.Length.should_be(3); updatedFiles.Any(file => file.fileName == Path.Combine(dir, "RenderPositionSystem.cs")).should_be_true(); updatedFiles.Any(file => file.fileName == Path.Combine(dir, "RenderRotationSystem.cs")).should_be_true(); updatedFiles.Any(file => file.fileName == Path.Combine(dir, Path.Combine("SubFolder", "RenderSelectedSystem.cs"))).should_be_true(); }; it["migrates to new api"] = () => { var updatedFiles = m.Migrate(dir); var reactiveSystemFile = updatedFiles.Where(file => file.fileName == Path.Combine(dir, "RenderRotationSystem.cs")).First(); reactiveSystemFile.fileContent.should_be(@"using Entitas; public class RenderRotationSystem : IReactiveSystem { public IMatcher trigger { get { return Matcher.AllOf(CoreMatcher.Rotation, CoreMatcher.View); } } public GroupEventType eventType { get { return GroupEventType.OnEntityAdded; } } public void Execute(Entity[] entities) { // Do sth } } "); }; }