public Systems.ChainSystem GetChainForTest() { rootChainSystem = new Systems.ChainSystem(gameObject.name + ".VisualDebugging.Test"); Setup(); return(rootChainSystem); }
void Initialize() { var rootChainName = gameObject.name + ".VisualDebugging"; rootChainSystem = new Systems.ChainSystem(rootChainName); Setup(); #if UNITY_EDITOR rootChainSystem.gameObject.transform.SetParent(transform); #endif rootChainSystem.Initialize(); timerFrames = intervalFrames; timerSeconds = intervalSeconds; }
protected void Add(Systems.ChainSystem system) { rootChainSystem.Add(system); }