Exemple #1
0
        public Systems.ChainSystem GetChainForTest()
        {
            rootChainSystem = new Systems.ChainSystem(gameObject.name + ".VisualDebugging.Test");
            Setup();

            return(rootChainSystem);
        }
Exemple #2
0
        void Initialize()
        {
            var rootChainName = gameObject.name + ".VisualDebugging";

            rootChainSystem = new Systems.ChainSystem(rootChainName);
            Setup();

#if UNITY_EDITOR
            rootChainSystem.gameObject.transform.SetParent(transform);
#endif

            rootChainSystem.Initialize();

            timerFrames  = intervalFrames;
            timerSeconds = intervalSeconds;
        }
Exemple #3
0
 protected void Add(Systems.ChainSystem system)
 {
     rootChainSystem.Add(system);
 }