private void CmdMatrix_Click(object sender, System.EventArgs e) { using (MatrixControl matrixControl = new MatrixControl()) { MatrixTest matrixTest = new MatrixTest(); matrixControl.Show(); matrixTest.Show(); // Initialize Direct3D and the device object if (!matrixControl.InitD3D(matrixTest.Handle)) { MessageBox.Show("Could not initialize Direct3D."); matrixControl.Dispose(); return; } else { // Load the textures and create the cube to show them if (!matrixControl.CreateCube()) { MessageBox.Show("Could not initialize geometry."); matrixControl.DisposeD3D(); matrixControl.Dispose(); return; } } // Start with a simple rotation, to position the cube more nicely; // and with no scale (100% of the original size) matrixControl.RotationX.Value = 45; matrixControl.RotationY.Value = 45; matrixControl.RotationZ.Value = 45; matrixControl.ScaleX.Value = 100; matrixControl.ScaleY.Value = 100; matrixControl.ScaleZ.Value = 100; // Ends the test if ESC is pressed in any of the 2 windows while (!matrixControl.EndTest && !matrixTest.EndTest) { matrixControl.Render(); // Frame rate calculation matrixTest.Text = "Matrix Tests. Frame Rate: " + DirectXLists.CalcFrameRate().ToString(); Application.DoEvents(); } matrixTest.Close(); } }
private void CmdMatrix_Click(object sender, System.EventArgs e) { using (MatrixControl matrixControl = new MatrixControl()) { MatrixTest matrixTest = new MatrixTest(); matrixControl.Show(); matrixTest.Show(); // Initialize Direct3D and the device object if(!matrixControl.InitD3D(matrixTest.Handle)) { MessageBox.Show("Could not initialize Direct3D."); matrixControl.Dispose(); return; } else { // Load the textures and create the cube to show them if(!matrixControl.CreateCube()) { MessageBox.Show("Could not initialize geometry."); matrixControl.DisposeD3D(); matrixControl.Dispose(); return; } } // Start with a simple rotation, to position the cube more nicely; // and with no scale (100% of the original size) matrixControl.RotationX.Value = 45; matrixControl.RotationY.Value = 45; matrixControl.RotationZ.Value = 45; matrixControl.ScaleX.Value = 100; matrixControl.ScaleY.Value = 100; matrixControl.ScaleZ.Value = 100; // Ends the test if ESC is pressed in any of the 2 windows while(!matrixControl.EndTest && !matrixTest.EndTest) { matrixControl.Render(); // Frame rate calculation matrixTest.Text = "Matrix Tests. Frame Rate: " + DirectXLists.CalcFrameRate().ToString(); Application.DoEvents(); } matrixTest.Close(); } }