The user interface utils class.
Exemple #1
0
        /// <summary>
        ///     The draw on off.
        /// </summary>
        /// <param name="on">
        ///     The on.
        /// </param>
        /// <param name="position">
        ///     The position.
        /// </param>
        /// <param name="item">
        ///     The item.
        /// </param>
        internal static void DrawOnOff(bool on, Vector2 position, MenuItem item)
        {
            var alpha = Utils.IsUnderRectangle(
                Game.MouseScreenPosition,
                position.X + item.Height - item.Width,
                position.Y,
                item.Width,
                item.Height)
                            ? 30
                            : 0;
            var alpha2 = Utils.IsUnderRectangle(
                Game.MouseScreenPosition,
                position.X,
                position.Y,
                item.Height,
                item.Height)
                             ? 25
                             : 0;
            var noUnicode = MenuConfig.SelectedLanguage == "Chinese" || MenuConfig.SelectedLanguage == "Russian";
            var s         = on ? "✔" : string.Empty;
            var pos       = position + new Vector2(item.Height / 6, item.Height / 6);
            var height    = item.Height - item.Height / 6 * 2;

            MenuUtils.DrawBoxBordered(
                pos.X,
                pos.Y,
                height,
                height,
                1f,
                Color.FromArgb(140 + alpha, 90 + alpha, 1 + alpha).ToSharpDxColor(),
                new SharpDX.Color(0, 0, 0));

            Drawing.DrawRect(
                pos + new Vector2(height / 10, height / 10),
                new Vector2((float)(height - height / 10 * 2), (float)(height - height / 10 * 2) - 1),
                new SharpDX.Color(5 + alpha2, 5 + alpha2, 5 + alpha2));
            if (noUnicode)
            {
                if (!on)
                {
                    return;
                }

                Drawing.DrawRect(
                    pos + new Vector2(height / 4, height / 4),
                    new Vector2((float)(height - height / 4 * 2), (float)(height - height / 4 * 2) - 1),
                    new SharpDX.Color(230, 148, 2));
            }
            else
            {
                var tsize    = new Vector2((float)(height / 1.1), item.Width);
                var textSize = Drawing.MeasureText(s, "Arial", tsize, FontFlags.AntiAlias);
                var textPos  = item.Position
                               + new Vector2(
                    (float)(item.Width - item.Height / 2 - textSize.X / 2.9),
                    (float)(+(item.Height * 0.5) - textSize.Y / 1.9));

                Drawing.DrawText(s, textPos, tsize, Color.NavajoWhite.ToSharpDxColor(), FontFlags.Italic);
            }
        }
Exemple #2
0
        /// <summary>
        ///     The draw slider.
        /// </summary>
        /// <param name="position">
        ///     The position.
        /// </param>
        /// <param name="item">
        ///     The item.
        /// </param>
        /// <param name="min">
        ///     The min.
        /// </param>
        /// <param name="max">
        ///     The max.
        /// </param>
        /// <param name="value">
        ///     The value.
        /// </param>
        /// <param name="width">
        ///     The width.
        /// </param>
        /// <param name="drawText">
        ///     The draw text.
        /// </param>
        internal static void DrawSlider(
            Vector2 position,
            MenuItem item,
            int min,
            int max,
            int value,
            int width,
            bool drawText)
        {
            width = width > 0 ? width : item.Width;
            var percentage = 100 * (value - min) / (max - min);
            var x          = position.X + 3 + percentage * (width - 3) / 100;
            var x2D        = 3 + percentage * (width - 3) / 100;

            MenuUtils.DrawLine(
                x,
                position.Y,
                x,
                position.Y + item.Height - 2,
                2,
                Color.FromArgb(200, 120, 60).ToSharpDxColor());
            MenuUtils.DrawBoxFilled(
                position.X,
                position.Y - 1,
                x2D - 1f,
                item.Height,
                Color.FromArgb(15, 150, 110, 0).ToSharpDxColor());

            if (!drawText)
            {
                return;
            }

            var textSize = Drawing.MeasureText(
                value.ToString(),
                "Arial",
                new Vector2((float)(item.Height * 0.45), (float)item.Width / 2),
                FontFlags.AntiAlias);
            var textPos = position
                          + new Vector2(
                (float)(item.Width - item.Height * 0.5 - 2 - textSize.X * 0.5),
                (float)(+(item.Height * 0.5) - textSize.Y * 0.5));

            Drawing.DrawText(
                value.ToString(),
                textPos,
                new Vector2((float)(item.Height * 0.48), (float)item.Width / 2),
                Color.DarkOrange.ToSharpDxColor(),
                FontFlags.AntiAlias);
        }
Exemple #3
0
        /// <summary>
        ///     The drawing_ on draw.
        /// </summary>
        /// <param name="args">
        ///     The args.
        /// </param>
        public void Drawing_OnDraw(EventArgs args)
        {
            if (!Game.IsInGame)
            {
                return;
            }

            if (!this.Visible)
            {
                return;
            }

            var wasHovered = this.hovered;

            this.hovered = Utils.IsUnderRectangle(
                Game.MouseScreenPosition,
                this.Position.X,
                this.Position.Y,
                this.Width,
                this.Height);
            if (!wasHovered && this.hovered)
            {
                this.transition.Start(0, this.Height);
            }
            else if (wasHovered && !this.hovered)
            {
                this.transition.Start(0, this.Height);
            }

            var add = this.hovered
                          ? this.transition.GetValue() * 0.1
                          : this.transition.GetValue() > 0 || this.transition.Moving
                              ? (this.Height - this.transition.GetValue()) * 0.1
                              : 0;

            MenuUtils.MainMenuDraw(this, add);
        }