/// <summary> /// Helper method for displaying information, including district and supply chain constraints, about the /// building with given building id. /// </summary> /// <param name="building"></param> /// <returns></returns> private static string GetBuildingInfoText(ushort building) { var inputType = TransferManagerInfo.GetBuildingInputType(building); var txtItems = new List <string>(); txtItems.Add($"{TransferManagerInfo.GetBuildingName(building)} ({building})"); txtItems.Add(TransferManagerInfo.GetDistrictParkText(building)); // Early return. Rest of info pertains to building types that we deal with in the mod. if (!(TransferManagerInfo.IsDistrictServicesBuilding(building) || TransferManagerInfo.IsCustomVehiclesBuilding(building))) { return(string.Join("\n", txtItems.ToArray())); } txtItems.Add(TransferManagerInfo.GetBuildingInputTypeText(building)); txtItems.Add(TransferManagerInfo.GetServicesText(building)); if (!TransferManagerInfo.IsSupplyChainBuilding(building)) { if (TransferManagerInfo.IsDistrictServicesBuilding(building)) { txtItems.Add(""); txtItems.Add(TransferManagerInfo.GetOutputDistrictsServedText(building)); } if (Settings.enableCustomVehicles && !VehicleManagerMod.BuildingUseDefaultVehicles[building] && VehicleManagerMod.BuildingToVehicles[building] != null && (inputType & InputType.VEHICLES) != InputType.NONE) { txtItems.Add(""); txtItems.Add(TransferManagerInfo.GetCustomVehiclesText(building)); } return(string.Join("\n", txtItems.ToArray())); } if (Settings.enableIndustriesControl) { // From this point forth, we know this is a supply chain building ... txtItems.Add($"Supply Reserve: {Constraints.InternalSupplyBuffer(building)}"); if ((inputType & InputType.INCOMING) != InputType.NONE) { txtItems.Add(""); txtItems.Add(TransferManagerInfo.GetSupplyBuildingSourcesText(building)); } if ((inputType & InputType.OUTGOING) != InputType.NONE) { txtItems.Add(""); txtItems.Add(TransferManagerInfo.GetSupplyBuildingDestinationsText(building)); } if (Settings.enableCustomVehicles && !VehicleManagerMod.BuildingUseDefaultVehicles[building] && VehicleManagerMod.BuildingToVehicles[building] != null && (inputType & InputType.VEHICLES) != InputType.NONE) { txtItems.Add(""); txtItems.Add(TransferManagerInfo.GetCustomVehiclesText(building)); } var problemText = TransferManagerInfo.GetSupplyBuildingProblemsText(building); if (problemText != string.Empty) { txtItems.Add(""); txtItems.Add($"<<WARNING: Cannot find the following materials to procure!>>"); txtItems.Add(problemText); } } return(string.Join("\n", txtItems.ToArray())); }
/// <summary> /// Returns true if we can potentially match the two given offers. /// </summary> /// <returns></returns> private static bool IsValidLowPriorityOffer( TransferManager.TransferReason material, ref TransferManager.TransferOffer requestOffer, int requestPriority, ref TransferManager.TransferOffer responseOffer, int responsePriority) { var requestBuilding = TransferManagerInfo.GetHomeBuilding(ref requestOffer); var responseBuilding = TransferManagerInfo.GetHomeBuilding(ref responseOffer); if (responseBuilding == 0) { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, not a district services building", material); return(false); } // Special logic if both buildings are warehouses. Used to prevent goods from being shuffled back and forth between warehouses. if (BuildingManager.instance.m_buildings.m_buffer[requestBuilding].Info.GetAI() is WarehouseAI && BuildingManager.instance.m_buildings.m_buffer[responseBuilding].Info.GetAI() is WarehouseAI) { return(false); } // Special logic for recycling centers, since they can produce recycled goods but the district policies // should not apply to these materials. if (responseBuilding != 0 && BuildingManager.instance.m_buildings.m_buffer[responseBuilding].Info.GetAI() is LandfillSiteAI) { if (TransferManagerInfo.IsOutsideOffer(ref requestOffer)) { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, allow recycling centers", material); return(true); } // Only allow if there are no restrictions on the request, OR if recycling center resides in an allowed district. var requestDistrictParksServed = Constraints.InputDistrictParkServiced(requestBuilding); var responseDistrictPark = TransferManagerInfo.GetDistrictPark(responseBuilding); if (Constraints.InputAllLocalAreas(requestBuilding) || responseDistrictPark.IsServedBy(requestDistrictParksServed)) { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, allow recycling centers", material); return(true); } else { return(false); } } // See if the request is from an outside connection ... if (TransferManagerInfo.IsOutsideOffer(ref requestOffer)) { if (TransferManagerInfo.IsOutsideOffer(ref responseOffer)) { // Prevent matching roads that are too close together ... var distanceSquared = Vector3.SqrMagnitude(responseOffer.Position - requestOffer.Position); return(distanceSquared > 100000); } else if (TransferManagerInfo.GetSupplyBuildingAmount(responseBuilding) > Constraints.InternalSupplyBuffer(responseBuilding)) { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, internal supply buffer, supply amount={TransferManagerInfo.GetSupplyBuildingAmount(responseBuilding)}, supply buffer={Constraints.InternalSupplyBuffer(responseBuilding)}", material); return(true); } else if (Constraints.OutputOutsideConnections(responseBuilding)) { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, matched inside to outside offer", material); return(true); } else { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, disallowed outside offer", material); return(false); } } // Here, we are guaranteed that the request is a local offer. if (TransferManagerInfo.IsOutsideBuilding(responseBuilding)) { // Don't be so aggressive in trying to serve low priority orders with outside connections. if (requestPriority > 1 && Constraints.InputOutsideConnections(requestBuilding)) { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, matched outside to inside offer", material); return(true); } } else if (TransferManagerInfo.GetSupplyBuildingAmount(responseBuilding) > Constraints.InternalSupplyBuffer(responseBuilding)) { // Only allow if the request building allows all incoming shipments if (Constraints.InputAllLocalAreas(requestBuilding)) { Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, internal supply buffer, supply amount={TransferManagerInfo.GetSupplyBuildingAmount(responseBuilding)}, supply buffer={Constraints.InternalSupplyBuffer(responseBuilding)}", material); return(true); } } Logger.LogMaterial( $"TransferManager::IsValidLowPriorityOffer: {Utils.ToString(ref responseOffer, material)}, not valid", material); return(false); }